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| U3dRTModRayShooter (U3dModel *mod3d, float stp, URayReflCoefType ctype=ZOEPPRITZ, bool save_ray_path=false) |
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bool | getSurfSource (U3dPoint sp, U3D_WAVE_TYPE wt, int bId, U3dSurfSource *&ss_out) |
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bool | initialSurfCovering (U3dPoint p, U3dCodeAr c, int debug_level=0) |
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bool | shootSurfFirstRay (U3dPoint p, U3dCodeAr code, double &in_f, double &in_az, double df, double daz) |
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bool | coverSurfFace (U3dPoint p, U3dCodeAr c, int debug_level=0) |
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U3dRay * | rayShoot (U3dPoint startP, double f, double az, U3dCodeAr rCode, bool waySave) |
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bool | shootPoint (U3dRayPoint start_p, U3dPoint recp, double &devF, double &devAz, U3dCodeAr rCode, int bodyId, U3dRayPoint &wp, int debug_level=0) |
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double | SPBodyRecShoot (U3dPoint startP, U3dPoint recp, double f, double az, U3dCodeAr rCode, int bodyId, U3dRayPoint &wp) |
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U3dRay * | oneBodySP2RecRayShoot (U3dPoint startP, U3dPoint recp, double stF, double stAz, U3D_WAVE_TYPE wt, int bodyId) |
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void | calcDynamic (U3dRayPoint sp, U3dPoint recp, U3dCodeAr c, double &l, U3dPoints &ray_points) |
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U3dRay * | getDynRay (U3dRayPoint sp, U3dPoint recp, U3dCodeAr c, double &dist, U3dPoint &lp, int debug_level=0) |
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bool | calcGeomDivergence (U3dRay *ray, U3dPoint recp, double &geom_div) |
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U3dRay * | rayShootDyn (U3dRayPoint start_p, U3dPoint recp, U3dCodeAr rCode, bool waySave, int debug_level=0) |
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bool | getReady () |
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bool | initSS (int bId, U3dCodeAr wc) |
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void | cleanSS () |
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void | reloadSS () |
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| U3dRTModRayShooter (U3dModel *mod3d, float stp, U3dReflCoefType ctype=ZOEPPRITZ, bool save_ray_path=false) |
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bool | getSurfSource (U3dPoint sp, U3D_WAVE_TYPE wt, int bId, U3dSurfSource *&ss_out) |
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bool | initialSurfCovering (U3dPoint p, U3dCodeAr c, int debug_level=0) |
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bool | shootSurfFirstRay (U3dPoint p, U3dCodeAr code, double &in_f, double &in_az, double df, double daz) |
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bool | coverSurfFace (U3dPoint p, U3dCodeAr c, int debug_level=0) |
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U3dRay * | rayShoot (U3dPoint startP, double f, double az, U3dCodeAr rCode, bool waySave) |
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bool | shootPoint (U3dRayPoint start_p, U3dPoint recp, double &devF, double &devAz, U3dCodeAr rCode, int bodyId, U3dRayPoint &wp, int debug_level=0) |
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double | SPBodyRecShoot (U3dPoint startP, U3dPoint recp, double f, double az, U3dCodeAr rCode, int bodyId, U3dRayPoint &wp) |
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U3dRay * | oneBodySP2RecRayShoot (U3dPoint startP, U3dPoint recp, double stF, double stAz, U3D_WAVE_TYPE wt, int bodyId) |
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void | calcDynamic (U3dRayPoint sp, U3dPoint recp, U3dCodeAr c, double &l, U3dPoints &ray_points) |
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U3dRay * | getDynRay (U3dRayPoint sp, U3dPoint recp, U3dCodeAr c, double &dist, U3dPoint &lp, int debug_level=0) |
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bool | calcGeomDivergence (U3dRay *ray, U3dPoint recp, double &geom_div) |
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U3dRay * | rayShootDyn (U3dRayPoint start_p, U3dPoint recp, U3dCodeAr rCode, bool waySave, int debug_level=0) |
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bool | getReady () |
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bool | initSS (int bId, U3dCodeAr wc) |
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void | cleanSS () |
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void | reloadSS () |
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| U3dAbstractRayShooter (U3dModel *mod3d, URayReflCoefType coeff_type=ZOEPPRITZ) |
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bool | findNextCell (int faceId, int &condId, int &i, int &j, int &filled_cells_num, int &shadow_cells_num, int &conf_type, int debug_level=0) |
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bool | findNextCleanCell (int faceId, int &confId, int &resI, int &resJ, int &filled_cells_num, int &shadow_cells_num, int &conf_type, int debug_level=0) |
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bool | checkFaceZone (int faceId, int zoneId, int conf, int &conf_type, int &resI, int &recJ) |
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bool | coverConf (int confId, int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int conf_type) |
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bool | coverNhbCCross (int faceId, int ni, int nj, U3dPoint p, U3dCodeAr c, int &resi, int &resj) |
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bool | coverNhbC1 (int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) |
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bool | coverNhbC2 (int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) |
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bool | shootNhbC2Cross (int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int i_n0, int j_n0, int i_n1, int j_n1) |
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bool | coverNhbC3 (int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int conf_type) |
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bool | coverNhbC4 (int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) |
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bool | coverNhbC5 (int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) |
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bool | coverNhbCSpiral (int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) |
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int | checkConf (int i0, int j0, int faceId) |
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bool | checkConf (int confId, int i0, int j0, int faceId, int &conf_type) |
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bool | checkConf1 (int i0, int j0, int faceId) |
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bool | checkConf2 (int i0, int j0, int faceId) |
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bool | checkConf3 (int i0, int j0, int faceId, int &conf_type) |
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bool | checkConf4 (int i0, int j0, int faceId) |
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bool | checkConf5 (int i0, int j0, int faceId) |
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bool | checkConf6 (int i0, int j0, int faceId) |
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bool | find2FilledNhbC3 (int faceId, int i0, int j0, int conf_type, int &i_n0, int &j_n0, int &i_n1, int &j_n1) |
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bool | find3FilledNhbC4 (int faceId, int i0, int j0, int &i_n0, int &j_n0, int &i_n1, int &j_n1, int &i_n2, int &j_n2) |
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bool | find3FilledNhbC5 (int faceId, int i0, int j0, int &i_n0, int &j_n0, int &i_n1, int &j_n1, int &i_n2, int &j_n2) |
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bool | calcNhbCPlaneAngles (int faceId, int i0, int j0, int i_n0, int j_n0, int i_n1, int j_n1, int i_n2, int j_n2, float &stF, float &stAz) |
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void | printConfCell (int i0, int j0, int faceId, int confId=3) |
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void | printCellNhbC (int i0, int j0, int faceId, int nhb_num=7) |
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int | checkNhbCell (int faceId, int i0, int j0) |
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int | shootNcheckPh1 (int faceId, U3dPoint p, float f, float az, int ni, int nj, U3dCodeAr c, int &resI, int &resJ) |
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bool | shootNcheckPh2 (int faceId, U3dPoint p, float f, float az, int i0, int j0, U3dCodeAr c, int &resI, int &resJ) |
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bool | findFilledNhbCell (int faceId, int &i, int &j) |
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bool | findFilledFaceNhbCell (U3dPoint p, int faceId, U3dCodeAr c, int &resI, int &resJ) |
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bool | findCleanNhbCell (int faceId, int &i, int &j, int &filled_cells_num, int &shadow_cells_num) |
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bool | isFaceCellClean (int i, int j, int faceId) |
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bool | isFaceCellShadowed (int i, int j, int faceId) |
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bool | isFaceCellFilled (int i, int j, int faceId) |
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char | getCellStatus (int i, int j, int faceId) |
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| U3dAbstractRayShooter (U3dModel *mod3d, U3dReflCoefType coeff_type=ZOEPPRITZ) |
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bool | findNextCell (int faceId, int &condId, int &i, int &j, int &filled_cells_num, int &shadow_cells_num, int &conf_type, int debug_level=0) |
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bool | findNextCleanCell (int faceId, int &confId, int &resI, int &resJ, int &filled_cells_num, int &shadow_cells_num, int &conf_type, int debug_level=0) |
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bool | checkFaceZone (int faceId, int zoneId, int conf, int &conf_type, int &resI, int &recJ) |
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bool | coverConf (int confId, int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int conf_type) |
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bool | coverNhbCCross (int faceId, int ni, int nj, U3dPoint p, U3dCodeAr c, int &resi, int &resj) |
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bool | coverNhbC1 (int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) |
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bool | coverNhbC2 (int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) |
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bool | shootNhbC2Cross (int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int i_n0, int j_n0, int i_n1, int j_n1) |
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bool | coverNhbC3 (int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int conf_type) |
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bool | coverNhbC4 (int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) |
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bool | coverNhbC5 (int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) |
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bool | coverNhbCSpiral (int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) |
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int | checkConf (int i0, int j0, int faceId) |
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bool | checkConf (int confId, int i0, int j0, int faceId, int &conf_type) |
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bool | checkConf1 (int i0, int j0, int faceId) |
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bool | checkConf2 (int i0, int j0, int faceId) |
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bool | checkConf3 (int i0, int j0, int faceId, int &conf_type) |
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bool | checkConf4 (int i0, int j0, int faceId) |
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bool | checkConf5 (int i0, int j0, int faceId) |
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bool | checkConf6 (int i0, int j0, int faceId) |
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bool | find2FilledNhbC3 (int faceId, int i0, int j0, int conf_type, int &i_n0, int &j_n0, int &i_n1, int &j_n1) |
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bool | find3FilledNhbC4 (int faceId, int i0, int j0, int &i_n0, int &j_n0, int &i_n1, int &j_n1, int &i_n2, int &j_n2) |
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bool | find3FilledNhbC5 (int faceId, int i0, int j0, int &i_n0, int &j_n0, int &i_n1, int &j_n1, int &i_n2, int &j_n2) |
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bool | calcNhbCPlaneAngles (int faceId, int i0, int j0, int i_n0, int j_n0, int i_n1, int j_n1, int i_n2, int j_n2, float &stF, float &stAz) |
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void | printConfCell (int i0, int j0, int faceId, int confId=3) |
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void | printCellNhbC (int i0, int j0, int faceId, int nhb_num=7) |
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int | checkNhbCell (int faceId, int i0, int j0) |
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int | shootNcheckPh1 (int faceId, U3dPoint p, float f, float az, int ni, int nj, U3dCodeAr c, int &resI, int &resJ) |
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bool | shootNcheckPh2 (int faceId, U3dPoint p, float f, float az, int i0, int j0, U3dCodeAr c, int &resI, int &resJ) |
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bool | findFilledNhbCell (int faceId, int &i, int &j) |
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bool | findFilledFaceNhbCell (U3dPoint p, int faceId, U3dCodeAr c, int &resI, int &resJ) |
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bool | findCleanNhbCell (int faceId, int &i, int &j, int &filled_cells_num, int &shadow_cells_num) |
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bool | isFaceCellClean (int i, int j, int faceId) |
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bool | isFaceCellShadowed (int i, int j, int faceId) |
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bool | isFaceCellFilled (int i, int j, int faceId) |
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char | getCellStatus (int i, int j, int faceId) |
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| U3dRayDynCalculator (U3dModel *mod3d, URayReflCoefType coeff_type=ZOEPPRITZ) |
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double | calcRTRCoeff (U3dRay *ray, int debug_level=0) |
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| U3dRayTracing (U3dModel *mod3d) |
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bool | snellius (double vin, double teta0, double az, double vout, int rtr, double iAngle, double iAz, double &teta1, double &az1) |
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U3dModel * | getModel () const |
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| U3dRayTracing (U3dModel *mod3d) |
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bool | snellius (double vin, double teta0, double az, double vout, int rtr, double iAngle, double iAz, double &teta1, double &az1) |
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U3dModel * | getModel () const |
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void | shadowPerimeter () |
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U3dRayPoint | getNearestRayPoint (U3dRayPoint rp_prev, U3dRayPoint rp0, U3dPoint recp, double vel) |
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int | getFaceId (U3dRay *r) |
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int | getFaceIMax (int faceId) |
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int | getFaceJMax (int faceId) |
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void | getFaceCellIJ (U3dPoint p, int faceId, int &i, int &j) |
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void | setShadowedFlag (int i, int j, int faceId) |
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float | getFaceCellT (int i, int j, int faceId) |
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float | getFaceCellStF (int i, int j, int faceId) |
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float | getFaceCellStAz (int i, int j, int faceId) |
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void | formFaceActiveZones (int faceId) |
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void | shadowPerimeter () |
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U3dRayPoint | getNearestRayPoint (U3dRayPoint rp_prev, U3dRayPoint rp0, U3dPoint recp, double vel) |
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int | getFaceId (U3dRay *r) |
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int | getFaceIMax (int faceId) |
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int | getFaceJMax (int faceId) |
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void | getFaceCellIJ (U3dPoint p, int faceId, int &i, int &j) |
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void | setShadowedFlag (int i, int j, int faceId) |
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float | getFaceCellT (int i, int j, int faceId) |
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float | getFaceCellStF (int i, int j, int faceId) |
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float | getFaceCellStAz (int i, int j, int faceId) |
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void | formFaceActiveZones (int faceId) |
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dcomplex | getZoeppritzCoeff (double p1, U3D_WAVE_TYPE wt1, U3D_WAVE_TYPE wt2, bool transfer, double ro1, double vp1, double vs1, double ro2, double vp2, double vs2) |
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dcomplex | cdet4 (dcomplex(*L4)[4]) |
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U3D_RTR_TYPE | getRTRType (U3D_WAVE_TYPE wt0, U3D_WAVE_TYPE wt1) |
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double | getApproxCoeff (int rtr_type, double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) |
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double | getAkiRichardsCoeff (int rtr_type, double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) |
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double | getAkiRichardsRDir (double f, double v0, double den0, double v1, double den1) |
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double | getAkiRichardsRPPup (double f0, double vp0, double vs0, double den0, double vp1, double vs1, double den1) |
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double | getAkiRichardsRPSup (double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) |
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double | getAkiRichardsRPSdown (double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) |
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double | getAkiRichardsRPS (double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1, bool up=true) |
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double | getAkiRichardsRSSup (double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) |
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double | getAkiRichardsRSPup (double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) |
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double | getAkiRichardsRSPdown (double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) |
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double | getShueyCoeff (int rtr_type, double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) |
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double | getShueyRDir (double f, double v0, double den0, double v1, double den1) |
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double | getShueyRPPup (double f0, double vp0, double vs0, double den0, double vp1, double vs1, double den1) |
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double | getShueyRPSup (double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) |
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double | getShueyRPSdown (double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) |
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double | getShueyRSSup (double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) |
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double | getShueyRSPup (double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) |
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double | getShueyRSPdown (double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) |
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double | getA (double B, double sigma) |
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double | getR0 (double vp0, double vp1, double den0, double den1) |
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double | getB (double vp0, double vp1, double R0) |
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double | getPoissonsRatio (double vp, double vs) |
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U3D_STEP_RESULT | RayStep (U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false) |
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U3D_STEP_RESULT | rayStep (U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, int &bn1, int &bn2, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false) |
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bool | intersectCellTriangles (const U3dGridCell *cell, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) |
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bool | processNeighbourCells (const U3dGridCell *cell1, const U3dGridCell *cell2, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) |
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double | getTime (U3dPoint p0, U3dPoint p1, double v0) |
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bool | stepOnRay (U3dRayPoint p1, U3dRayPoint &p2, double df, U3D_WAVE_TYPE vPS, bool prevInt, double &vel) |
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void | stepOnChord (double k, double fK, double azK, double df, double vel, U3dRayPoint rp0, U3dRayPoint &rp1) |
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void | CalcIntParams (U3dRayPoint p, U3dPoint p0, int rtr, U3dPoint &p1) |
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void | calcIntNeighPoints (U3dPoint p_int, double f, double az, U3dPoint &p0, U3dPoint &p1) |
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void | getEndPoint (U3dPoint p0, U3dPoint &p1) |
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U3D_STEP_RESULT | RayStep (U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false) |
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U3D_STEP_RESULT | rayStep (U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, int &bn1, int &bn2, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false) |
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bool | intersectCellTriangles (const U3dGridCell *cell, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) |
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bool | processNeighbourCells (const U3dGridCell *cell1, const U3dGridCell *cell2, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) |
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double | getTime (U3dPoint p0, U3dPoint p1, double v0) |
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bool | stepOnRay (U3dRayPoint p1, U3dRayPoint &p2, double df, U3D_WAVE_TYPE vPS, bool prevInt, double &vel) |
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void | stepOnChord (double k, double fK, double azK, double df, double vel, U3dRayPoint rp0, U3dRayPoint &rp1) |
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void | CalcIntParams (U3dRayPoint p, U3dPoint p0, int rtr, U3dPoint &p1) |
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void | calcIntNeighPoints (U3dPoint p_int, double f, double az, U3dPoint &p0, U3dPoint &p1) |
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void | getEndPoint (U3dPoint p0, U3dPoint &p1) |
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