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UNIVERS
15.3
UNIVERS base processing software API
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#include <u3d_raytr_defines.hpp>
Public Member Functions | |
| bool | operator== (const U3dRayPoint &) const |
| bool | operator!= (const U3dRayPoint &) const |
| bool | operator== (const U3dRayPoint &) const |
| bool | operator!= (const U3dRayPoint &) const |
Public Attributes | |
| U3dPoint | p |
| double | f |
| double | az |
| double | t |
Structure describing ray path current point
| double U3dRayPoint::az |
ray azimuth (from X direction (north)); varies between 0 and 2*M_PI)
| double U3dRayPoint::f |
ray angle (from Z direction (downward)); varies between 0 and M_PI)
| U3dPoint U3dRayPoint::p |
3d ray point
| double U3dRayPoint::t |
ray travel time until the current point
1.8.5