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UNIVERS
15.3
UNIVERS base processing software API
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#include <u3d_raytr_defines.hpp>
Public Attributes | |
| int | bNum1 |
| int | bNum2 |
| int | boundNum |
| U3dPoint | point |
| double | coeff |
| double | t |
| double | f1 |
| double | az1 |
| double | f2 |
| double | az2 |
| double | iAngle |
| double | iAz |
| double | iCurv |
Structure describing ray/bound intersection
| double U3dRayIntSt::az1 |
incoming ray azimuth
| double U3dRayIntSt::az2 |
outgoing ray azimuth
| int U3dRayIntSt::bNum2 |
bodies numbers before and after intersection
| int U3dRayIntSt::boundNum |
intersected bound number
| double U3dRayIntSt::f1 |
incoming ray angle
| double U3dRayIntSt::f2 |
outgoing ray angle
| double U3dRayIntSt::iAngle |
bound normal angle
| double U3dRayIntSt::iAz |
bound normal azimuth
| U3dPoint U3dRayIntSt::point |
intersection point
1.8.5