UNIVERS
15.3
UNIVERS base processing software API
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#include <u3d_raytr_defines.hpp>
Public Attributes | |
int | bNum1 |
int | bNum2 |
int | boundNum |
U3dPoint | point |
double | coeff |
double | t |
double | f1 |
double | az1 |
double | f2 |
double | az2 |
double | iAngle |
double | iAz |
double | iCurv |
Structure describing ray/bound intersection
double U3dRayIntSt::az1 |
incoming ray azimuth
double U3dRayIntSt::az2 |
outgoing ray azimuth
int U3dRayIntSt::bNum2 |
bodies numbers before and after intersection
int U3dRayIntSt::boundNum |
intersected bound number
double U3dRayIntSt::f1 |
incoming ray angle
double U3dRayIntSt::f2 |
outgoing ray angle
double U3dRayIntSt::iAngle |
bound normal angle
double U3dRayIntSt::iAz |
bound normal azimuth
U3dPoint U3dRayIntSt::point |
intersection point