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| rays_shoot (const point3d &p, int, int, int, pl_raytr_model *) |
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ray * | raw_ray (const ray_parameters &rp) const |
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ray * | raw_ray (double df, double da) const |
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ray * | raw_ray_point (ray_parameters, const point3d &, int iBNumber, Logic &, double &lE, IntAr *iat, ray *r=NULL) const |
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ray * | raw_ray_point (double, double, int iBNumber, const point3d &, Logic &, double &lE, IntAr *iat, ray *r=NULL) const |
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ray * | raw_ray_point_reflected (ray_parameters, const point3d &, int iBNumber, Logic &, int, double &lE, IntAr *iat, Logic lRefRat=FALSE, ray *r=NULL) const |
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ray * | raw_ray_point_reflected (double, double, const point3d &, int iBNumber, Logic &, int, double &lE, IntAr *iat, Logic lRefRat=FALSE, ray *r=NULL) const |
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ray * | raw_ray_fict_bord (double, double, const point3d &, int iBInNumber, int iBReflNumber, const pl_fict_border &fbReflect, Logic &, double &lE, point3d &, ray *r=NULL) const |
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ray * | raw_ray_fict_bord (ray_parameters, const point3d &, int iBInNumber, int iBReflNumber, const pl_fict_border &fbReflect, Logic &, double &lE, point3d &, ray *r=NULL) const |
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point | sp () const |
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int | n1 () const |
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int | n2 () const |
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void | set_uw_kind (int ik) |
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void | set_dw_kind (int ik) |
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int | uw_kind () |
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int | dw_kind () |
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