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UNIVERS
15.3
UNIVERS base processing software API
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This is the complete list of members for rays_shoot, including all inherited members.
| a_shot(const double &dFi, const double &dAz, ray_specifics &rsSpec, ray *r=NULL) const (defined in rays_shoot) | rays_shoot | protected |
| dw_kind() (defined in rays_shoot) | rays_shoot | inline |
| iDWKind (defined in rays_shoot) | rays_shoot | protected |
| iShotType (defined in rays_shoot) | rays_shoot | protected |
| iUWKind (defined in rays_shoot) | rays_shoot | protected |
| N1 (defined in rays_shoot) | rays_shoot | protected |
| n1() const (defined in rays_shoot) | rays_shoot | inline |
| n2() const (defined in rays_shoot) | rays_shoot | inline |
| N2 (defined in rays_shoot) | rays_shoot | protected |
| pmFather (defined in rays_shoot) | rays_shoot | protected |
| pShotPoint (defined in rays_shoot) | rays_shoot | protected |
| raw_ray(const ray_parameters &rp) const (defined in rays_shoot) | rays_shoot | |
| raw_ray(double df, double da) const (defined in rays_shoot) | rays_shoot | |
| raw_ray_fict_bord(double, double, const point3d &, int iBInNumber, int iBReflNumber, const pl_fict_border &fbReflect, Logic &, double &lE, point3d &, ray *r=NULL) const (defined in rays_shoot) | rays_shoot | |
| raw_ray_fict_bord(ray_parameters, const point3d &, int iBInNumber, int iBReflNumber, const pl_fict_border &fbReflect, Logic &, double &lE, point3d &, ray *r=NULL) const (defined in rays_shoot) | rays_shoot | |
| raw_ray_point(ray_parameters, const point3d &, int iBNumber, Logic &, double &lE, IntAr *iat, ray *r=NULL) const (defined in rays_shoot) | rays_shoot | |
| raw_ray_point(double, double, int iBNumber, const point3d &, Logic &, double &lE, IntAr *iat, ray *r=NULL) const (defined in rays_shoot) | rays_shoot | |
| raw_ray_point_reflected(ray_parameters, const point3d &, int iBNumber, Logic &, int, double &lE, IntAr *iat, Logic lRefRat=FALSE, ray *r=NULL) const (defined in rays_shoot) | rays_shoot | |
| raw_ray_point_reflected(double, double, const point3d &, int iBNumber, Logic &, int, double &lE, IntAr *iat, Logic lRefRat=FALSE, ray *r=NULL) const (defined in rays_shoot) | rays_shoot | |
| rays_shoot(const point3d &p, int, int, int, pl_raytr_model *) (defined in rays_shoot) | rays_shoot | |
| set_dw_kind(int ik) (defined in rays_shoot) | rays_shoot | inline |
| set_uw_kind(int ik) (defined in rays_shoot) | rays_shoot | inline |
| shoot_out(const ray_parameters &rp, int iKind=PM_FULL) const (defined in rays_shoot) | rays_shoot | protected |
| sp() const (defined in rays_shoot) | rays_shoot | inline |
| uw_kind() (defined in rays_shoot) | rays_shoot | inline |
1.8.5