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| pl_fict_border (const aPoints &p, int ib[2], double A, double B, double C, double D) |
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| pl_intern_border (const aPoints &p, int ib[2], p_pl_intern_spline ps, border_flag bf) |
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| pl_intern_border (int ib[2], p_pl_intern_spline psSpline, border_flag bf) |
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| pl_intern_border (p_pl_intern_spline ps, border_flag _bf) |
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| pl_intern_border (p_pl_intern_spline ps, border_flag, aSegments3D &) |
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const DoubleAr & | get_x () const |
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const DoubleAr & | get_y () const |
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const DoubleAr & | get_z () const |
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point | get_a_top (int i) const |
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int | add_a_top (const point &pt) |
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int | n_of_tops () const |
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virtual int | contains (const point &pWhat) const |
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int | fix_points (aSegments3D &) |
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const aPoints & | points () const |
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point | closest_border_point (const point &) const |
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point2D | local (const point3d &) |
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point3d | global (const point2D &) |
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point | P0 () |
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point | middle () const |
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int | get_body (int ib) const |
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p_any_spline | spline () const |
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void | set_bodies (int i1, int i2) |
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border_flag | kind () |
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int | another_body (int iB) |
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| pl_intern_spline (double A, double B, double C, double D) |
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point | cross (const point &p1, const point &p2) const |
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int | sign (const point &p) const |
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point2D | local (const point &pMain, const point &p0, const point &p1, const point &p2) const |
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point2D | local (const point &pMain, const point &p0) const |
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point | global (const point2D &pMain, const point &p0) const |
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double | A () const |
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double | B () const |
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double | C () const |
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double | D () const |
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double | distance (const point3d &pWhere) |
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