UNIVERS  15.3
UNIVERS base processing software API
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ZdLithVector::LithLayer Struct Reference

#include <zd_lith_vector.hpp>

Public Member Functions

 LithLayer (const LithLayer &lit)
 
 LithLayer (double top, int code, const QBitmap &pattern, const QColor &color=Qt::black)
 
bool operator< (const LithLayer &lit) const
 
LithLayeroperator= (const LithLayer &lit)
 
 LithLayer (const LithLayer &lit)
 
 LithLayer (double top, int code, const QBitmap &pattern, const QColor &color=Qt::black)
 
bool operator< (const LithLayer &lit) const
 
LithLayeroperator= (const LithLayer &lit)
 

Public Attributes

double m_fTopDepth
 
int m_iCode
 
QBitmap m_qPattern
 
QColor m_qColor
 

Detailed Description

Data structure used for iten in the vector.

Member Data Documentation

double ZdLithVector::LithLayer::m_fTopDepth

Top depth of the layer.

int ZdLithVector::LithLayer::m_iCode

Lithology code of the layer.

QColor ZdLithVector::LithLayer::m_qColor

Color for the layer.

QBitmap ZdLithVector::LithLayer::m_qPattern

Pattern to tile the layer.


The documentation for this struct was generated from the following files: