UNIVERS
15.3
UNIVERS base processing software API
|
#include <u3d_raytr_defines.hpp>
Public Member Functions | |
bool | operator== (const U3dCodeItem &p) const |
bool | operator== (const U3dCodeItem &p) const |
Public Attributes | |
int | bNum |
U3D_WAVE_TYPE | wType |
bool | trFlag |
Structure describing ray code (ray travel parameters)
int U3dCodeItem::bNum |
bounds[0]=-1 means shot point
bool U3dCodeItem::trFlag |
TRUE-transfer, FALSE-reflection from the bound
U3D_WAVE_TYPE U3dCodeItem::wType |
wave type; two values are available: U3D_PRESSURE, U3D_SHEAR