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UNIVERS
15.3
UNIVERS base processing software API
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Structure describing ray intersections. More...
#include <rt_storage.hpp>
Public Attributes | |
| int | bNum1 |
| int | bNum2 |
| int | boundNum |
| double | ix |
| double | iz |
| double | coeff |
| double | t |
| double | f1 |
| double | f2 |
| double | iAngle |
| double | iCurv |
Structure describing ray intersections.
| int RayIntSt::bNum2 |
bodies numbers before and after intersection
| int RayIntSt::boundNum |
number of intersected bound
| double RayIntSt::coeff |
coefficient
| double RayIntSt::f1 |
incoming ray angle
| double RayIntSt::f2 |
reflection/refraction ray angle
| double RayIntSt::iAngle |
bound tangent angle in the point of intersection
| double RayIntSt::iCurv |
bound curvature in the point of intersection
| double RayIntSt::iz |
intersection point coordinates
| double RayIntSt::t |
time
1.8.5