UNIVERS  15.3
UNIVERS base processing software API
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U3dRTMod Member List

This is the complete list of members for U3dRTMod, including all inherited members.

analyseIPArray(U3dWaveInfo &w, std::vector< double > diff_ar, int debug_level=0)U3dRTModprotected
ARSFaceZonesAr typedef (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
ARSFaceZonesAr typedef (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
calcDirectWave(int spnm, U3dAbstractWField *field)U3dRTMod
calcDirectWave(int spnm, U3dAbstractWField *field)U3dRTMod
calcDowngoingWaves(int spn, U3dAbstractWField *field)U3dRTMod
calcDowngoingWaves(int spn, U3dAbstractWField *field)U3dRTMod
calcDynamic(U3dRayPoint sp, U3dPoint recp, U3dCodeAr c, double &ampl, U3dPoints &ray_points) (defined in U3dRTModRayShooter)U3dRTModRayShooter
calcDynamic(U3dRayPoint sp, U3dPoint recp, U3dCodeAr c, double &ampl, U3dPoints &ray_points) (defined in U3dRTModRayShooter)U3dRTModRayShooter
calcDynamicHod(int spId, U3dWaveDynHodo &wave_hod) (defined in U3dRTMod)U3dRTMod
calcDynamicHod(int spId, U3dWaveDynHodo &wave_hod) (defined in U3dRTMod)U3dRTMod
calcGeomDivergence(U3dRay *ray, U3dPoint recp, double &geom_div) (defined in U3dRTModRayShooter)U3dRTModRayShooter
calcGeomDivergence(U3dRay *ray, U3dPoint recp, double &geom_div) (defined in U3dRTModRayShooter)U3dRTModRayShooter
calcIntNeighPoints(U3dPoint p_int, double f, double az, U3dPoint &p0, U3dPoint &p1) (defined in U3dRayTracing)U3dRayTracingprotected
calcIntNeighPoints(U3dPoint p_int, double f, double az, U3dPoint &p0, U3dPoint &p1) (defined in U3dRayTracing)U3dRayTracingprotected
CalcIntParams(U3dRayPoint p, U3dPoint p0, int rtr, U3dPoint &p1)U3dRayTracingprotected
CalcIntParams(U3dRayPoint p, U3dPoint p0, int rtr, U3dPoint &p1)U3dRayTracingprotected
calcNhbCPlaneAngles(int faceId, int i0, int j0, int i_n0, int j_n0, int i_n1, int j_n1, int i_n2, int j_n2, float &stF, float &stAz)U3dAbstractRayShooter
calcNhbCPlaneAngles(int faceId, int i0, int j0, int i_n0, int j_n0, int i_n1, int j_n1, int i_n2, int j_n2, float &stF, float &stAz)U3dAbstractRayShooter
calcRecSurfSources() (defined in U3dRTMod)U3dRTMod
calcRecSurfSources() (defined in U3dRTMod)U3dRTMod
calcRTRCoeff(U3dRay *ray, int debug_level=0) (defined in U3dRayDynCalculator)U3dRayDynCalculator
calcSPSurfSources(int spn) (defined in U3dRTMod)U3dRTMod
calcSPSurfSources(int spn) (defined in U3dRTMod)U3dRTMod
calcSurfSources(int spn)U3dRTMod
calcSurfSources(int spn)U3dRTMod
calcUpgoingWaves(int spn, U3dAbstractWField *field)U3dRTMod
calcUpgoingWaves(int spn, U3dAbstractWField *field)U3dRTMod
cdet4(dcomplex(*L4)[4])U3dRayDynCalculatorprotected
checkBoundSPRecLocation(int spId, int recId, int boundId, bool transfer)U3dRTModprotected
checkConf(int i0, int j0, int faceId) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
checkConf(int confId, int i0, int j0, int faceId, int &conf_type) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
checkConf(int i0, int j0, int faceId) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
checkConf(int confId, int i0, int j0, int faceId, int &conf_type) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
checkConf1(int i0, int j0, int faceId)U3dAbstractRayShooter
checkConf1(int i0, int j0, int faceId)U3dAbstractRayShooter
checkConf2(int i0, int j0, int faceId)U3dAbstractRayShooter
checkConf2(int i0, int j0, int faceId)U3dAbstractRayShooter
checkConf3(int i0, int j0, int faceId, int &conf_type)U3dAbstractRayShooter
checkConf3(int i0, int j0, int faceId, int &conf_type)U3dAbstractRayShooter
checkConf4(int i0, int j0, int faceId)U3dAbstractRayShooter
checkConf4(int i0, int j0, int faceId)U3dAbstractRayShooter
checkConf5(int i0, int j0, int faceId)U3dAbstractRayShooter
checkConf5(int i0, int j0, int faceId)U3dAbstractRayShooter
checkConf6(int i0, int j0, int faceId)U3dAbstractRayShooter
checkConf6(int i0, int j0, int faceId)U3dAbstractRayShooter
checkFaceZone(int faceId, int zoneId, int conf, int &conf_type, int &resI, int &recJ) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
checkFaceZone(int faceId, int zoneId, int conf, int &conf_type, int &resI, int &recJ) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
checkNhbCell(int faceId, int i0, int j0)U3dAbstractRayShooter
checkNhbCell(int faceId, int i0, int j0)U3dAbstractRayShooter
checkWaveInfo(U3dWaveInfo w) (defined in U3dRTMod)U3dRTMod
checkWaveInfo(U3dWaveInfo w) (defined in U3dRTMod)U3dRTMod
cleanSS()U3dRTModRayShooter
cleanSS()U3dRTModRayShooter
compSS(U3dSurfSource *sp_ss, U3dSurfSource *rec_ss, int recId, bool trFlag, U3dWaveInfo &w)U3dRTMod
compSSCell(SSPQCell sp_cell, SSPQCell rec_cell, U3dPoint cell_p, U3D_WAVE_TYPE wt1, U3D_WAVE_TYPE wt2, bool transfer, double &diff_f, double &diff_az)U3dRTModprotected
coverConf(int confId, int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int conf_type)U3dAbstractRayShooter
coverConf(int confId, int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int conf_type)U3dAbstractRayShooter
coverNhbC1(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverNhbC1(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverNhbC2(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverNhbC2(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverNhbC3(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int conf_type)U3dAbstractRayShooter
coverNhbC3(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int conf_type)U3dAbstractRayShooter
coverNhbC4(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverNhbC4(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverNhbC5(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverNhbC5(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverNhbCCross(int faceId, int ni, int nj, U3dPoint p, U3dCodeAr c, int &resi, int &resj)U3dAbstractRayShooter
coverNhbCCross(int faceId, int ni, int nj, U3dPoint p, U3dCodeAr c, int &resi, int &resj)U3dAbstractRayShooter
coverNhbCSpiral(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverNhbCSpiral(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverSurfFace(U3dPoint p, U3dCodeAr c, int debug_level=0)U3dRTModRayShooter
coverSurfFace(U3dPoint p, U3dCodeAr c, int debug_level=0)U3dRTModRayShooter
dl (defined in U3dRayTracing)U3dRayTracingprotected
find2FilledNhbC3(int faceId, int i0, int j0, int conf_type, int &i_n0, int &j_n0, int &i_n1, int &j_n1) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
find2FilledNhbC3(int faceId, int i0, int j0, int conf_type, int &i_n0, int &j_n0, int &i_n1, int &j_n1) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
find3FilledNhbC4(int faceId, int i0, int j0, int &i_n0, int &j_n0, int &i_n1, int &j_n1, int &i_n2, int &j_n2)U3dAbstractRayShooter
find3FilledNhbC4(int faceId, int i0, int j0, int &i_n0, int &j_n0, int &i_n1, int &j_n1, int &i_n2, int &j_n2)U3dAbstractRayShooter
find3FilledNhbC5(int faceId, int i0, int j0, int &i_n0, int &j_n0, int &i_n1, int &j_n1, int &i_n2, int &j_n2)U3dAbstractRayShooter
find3FilledNhbC5(int faceId, int i0, int j0, int &i_n0, int &j_n0, int &i_n1, int &j_n1, int &i_n2, int &j_n2)U3dAbstractRayShooter
findCleanNhbCell(int faceId, int &i, int &j, int &filled_cells_num, int &shadow_cells_num)U3dAbstractRayShooter
findCleanNhbCell(int faceId, int &i, int &j, int &filled_cells_num, int &shadow_cells_num)U3dAbstractRayShooter
findFilledFaceNhbCell(U3dPoint p, int faceId, U3dCodeAr c, int &resI, int &resJ)U3dAbstractRayShooter
findFilledFaceNhbCell(U3dPoint p, int faceId, U3dCodeAr c, int &resI, int &resJ)U3dAbstractRayShooter
findFilledNhbCell(int faceId, int &i, int &j)U3dAbstractRayShooter
findFilledNhbCell(int faceId, int &i, int &j)U3dAbstractRayShooter
findNextCell(int faceId, int &condId, int &i, int &j, int &filled_cells_num, int &shadow_cells_num, int &conf_type, int debug_level=0)U3dAbstractRayShooter
findNextCell(int faceId, int &condId, int &i, int &j, int &filled_cells_num, int &shadow_cells_num, int &conf_type, int debug_level=0)U3dAbstractRayShooter
findNextCleanCell(int faceId, int &confId, int &resI, int &resJ, int &filled_cells_num, int &shadow_cells_num, int &conf_type, int debug_level=0) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
findNextCleanCell(int faceId, int &confId, int &resI, int &resJ, int &filled_cells_num, int &shadow_cells_num, int &conf_type, int debug_level=0) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
formFaceActiveZones(int faceId) (defined in U3dRTModRayShooter)U3dRTModRayShooterprotectedvirtual
formFaceActiveZones(int faceId) (defined in U3dRTModRayShooter)U3dRTModRayShooterprotectedvirtual
getA(double B, double sigma) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsCoeff(int rtr_type, double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRDir(double f, double v0, double den0, double v1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRPPup(double f0, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRPS(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1, bool up=true) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRPSdown(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRPSup(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRSPdown(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRSPup(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRSSup(double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getApproxCoeff(int rtr_type, double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getB(double vp0, double vp1, double R0) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getCellStatus(int i, int j, int faceId) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
getCellStatus(int i, int j, int faceId) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
getDirectWave(int spId, U3D_WAVE_TYPE wt, U3dWaveDynHodo &wh)U3dRTModprotected
getDirectWaveSP(int spId, U3D_WAVE_TYPE wt, U3dWaveInfo &w)U3dRTModprotected
getDirWaveCalcFlag() const (defined in U3dRTMod)U3dRTModinline
getDirWaveCalcFlag() const (defined in U3dRTMod)U3dRTModinline
getDynRay(U3dRayPoint sp, U3dPoint recp, U3dCodeAr c, double &dist, U3dPoint &lp, int debug_level=0) (defined in U3dRTModRayShooter)U3dRTModRayShooter
getDynRay(U3dRayPoint sp, U3dPoint recp, U3dCodeAr c, double &dist, U3dPoint &lp, int debug_level=0) (defined in U3dRTModRayShooter)U3dRTModRayShooter
getEndPoint(U3dPoint p0, U3dPoint &p1)U3dRayTracingprotected
getEndPoint(U3dPoint p0, U3dPoint &p1)U3dRayTracingprotected
getFaceCellIJ(U3dPoint p, int faceId, int &i, int &j)U3dRTModRayShooterprotectedvirtual
getFaceCellIJ(U3dPoint p, int faceId, int &i, int &j)U3dRTModRayShooterprotectedvirtual
getFaceCellStAz(int i, int j, int faceId)U3dRTModRayShooterprotectedvirtual
getFaceCellStAz(int i, int j, int faceId)U3dRTModRayShooterprotectedvirtual
getFaceCellStF(int i, int j, int faceId)U3dRTModRayShooterprotectedvirtual
getFaceCellStF(int i, int j, int faceId)U3dRTModRayShooterprotectedvirtual
getFaceCellT(int i, int j, int faceId)U3dRTModRayShooterprotectedvirtual
getFaceCellT(int i, int j, int faceId)U3dRTModRayShooterprotectedvirtual
getFaceId(U3dRay *r)U3dRTModRayShooterprotectedvirtual
getFaceId(U3dRay *r)U3dRTModRayShooterprotectedvirtual
getFaceIMax(int faceId)U3dRTModRayShooterprotectedvirtual
getFaceIMax(int faceId)U3dRTModRayShooterprotectedvirtual
getFaceJMax(int faceId)U3dRTModRayShooterprotectedvirtual
getFaceJMax(int faceId)U3dRTModRayShooterprotectedvirtual
getModel() const U3dRayTracinginline
getModel() const U3dRayTracinginline
getNearestRayPoint(U3dRayPoint rp_prev, U3dRayPoint rp0, U3dPoint recp, double vel) (defined in U3dRTModRayShooter)U3dRTModRayShooterprotected
getNearestRayPoint(U3dRayPoint rp_prev, U3dRayPoint rp0, U3dPoint recp, double vel) (defined in U3dRTModRayShooter)U3dRTModRayShooterprotected
getPoissonsRatio(double vp, double vs)U3dRayDynCalculatorprotected
getPPUPCalcFlag() const (defined in U3dRTMod)U3dRTModinline
getPPUPCalcFlag() const (defined in U3dRTMod)U3dRTModinline
getPSDOWNCalcFlag() const (defined in U3dRTMod)U3dRTModinline
getPSDOWNCalcFlag() const (defined in U3dRTMod)U3dRTModinline
getPSUPCalcFlag() const (defined in U3dRTMod)U3dRTModinline
getPSUPCalcFlag() const (defined in U3dRTMod)U3dRTModinline
getR0(double vp0, double vp1, double den0, double den1)U3dRayDynCalculatorprotected
getReady()U3dRTModinline
getReady()U3dRTModinline
getRTRType(U3D_WAVE_TYPE wt0, U3D_WAVE_TYPE wt1)U3dRayDynCalculatorprotected
getSeis() (defined in U3dRTMod)U3dRTModinline
getSeis() (defined in U3dRTMod)U3dRTModinline
getShueyCoeff(int rtr_type, double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRDir(double f, double v0, double den0, double v1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRPPup(double f0, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRPSdown(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRPSup(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRSPdown(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRSPup(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRSSup(double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getStorage() (defined in U3dRTMod)U3dRTModinline
getStorage() (defined in U3dRTMod)U3dRTModinline
getSurfSource(U3dPoint sp, U3D_WAVE_TYPE wt, int bId, U3dSurfSource *&ss_out)U3dRTModRayShooter
getSurfSource(U3dPoint sp, U3D_WAVE_TYPE wt, int bId, U3dSurfSource *&ss_out)U3dRTModRayShooter
getTime(U3dPoint p0, U3dPoint p1, double v0)U3dRayTracingprotected
getTime(U3dPoint p0, U3dPoint p1, double v0)U3dRayTracingprotected
getWave(int spId, U3dCodeAr c, U3dWaveDynHodo &wh)U3dRTModprotected
getZoeppritzCoeff(double p1, U3D_WAVE_TYPE wt1, U3D_WAVE_TYPE wt2, bool transfer, double ro1, double vp1, double vs1, double ro2, double vp2, double vs2)U3dRayDynCalculatorprotected
initialSurfCovering(U3dPoint p, U3dCodeAr c, int debug_level=0)U3dRTModRayShooter
initialSurfCovering(U3dPoint p, U3dCodeAr c, int debug_level=0)U3dRTModRayShooter
initSS(int bId, U3dCodeAr wc)U3dRTModRayShooter
initSS(int bId, U3dCodeAr wc)U3dRTModRayShooter
intersectCellTriangles(const U3dGridCell *cell, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) (defined in U3dRayTracing)U3dRayTracingprotected
intersectCellTriangles(const U3dGridCell *cell, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) (defined in U3dRayTracing)U3dRayTracingprotected
isFaceCellClean(int i, int j, int faceId)U3dAbstractRayShooter
isFaceCellClean(int i, int j, int faceId)U3dAbstractRayShooter
isFaceCellFilled(int i, int j, int faceId)U3dAbstractRayShooter
isFaceCellFilled(int i, int j, int faceId)U3dAbstractRayShooter
isFaceCellShadowed(int i, int j, int faceId)U3dAbstractRayShooter
isFaceCellShadowed(int i, int j, int faceId)U3dAbstractRayShooter
m_coeff_type (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
m_face_active_zones (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
m_faceId (defined in U3dRTModRayShooter)U3dRTModRayShooterprotectedstatic
m_modelU3dRayTracingprotected
m_modelBoxU3dRayTracingprotected
m_save_ray_pathU3dRTModRayShooter
m_ss (defined in U3dRTModRayShooter)U3dRTModRayShooterprotected
m_ss_stp (defined in U3dRTModRayShooter)U3dRTModRayShooterprotected
oneBodySP2RecRayShoot(U3dPoint startP, U3dPoint recp, double stF, double stAz, U3D_WAVE_TYPE wt, int bodyId)U3dRTModRayShooter
oneBodySP2RecRayShoot(U3dPoint startP, U3dPoint recp, double stF, double stAz, U3D_WAVE_TYPE wt, int bodyId)U3dRTModRayShooter
printCellNhbC(int i0, int j0, int faceId, int nhb_num=7) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
printCellNhbC(int i0, int j0, int faceId, int nhb_num=7) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
printConfCell(int i0, int j0, int faceId, int confId=3) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
printConfCell(int i0, int j0, int faceId, int confId=3) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
processNeighbourCells(const U3dGridCell *cell1, const U3dGridCell *cell2, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) (defined in U3dRayTracing)U3dRayTracingprotected
processNeighbourCells(const U3dGridCell *cell1, const U3dGridCell *cell2, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) (defined in U3dRayTracing)U3dRayTracingprotected
rayShoot(U3dPoint startP, double f, double az, U3dCodeAr rCode, bool waySave)U3dRTModRayShootervirtual
rayShoot(U3dPoint startP, double f, double az, U3dCodeAr rCode, bool waySave)U3dRTModRayShootervirtual
rayShootDyn(U3dRayPoint start_p, U3dPoint recp, U3dCodeAr rCode, bool waySave, int debug_level=0)U3dRTModRayShooter
rayShootDyn(U3dRayPoint start_p, U3dPoint recp, U3dCodeAr rCode, bool waySave, int debug_level=0)U3dRTModRayShooter
RayStep(U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false)U3dRayTracingprotected
RayStep(U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false)U3dRayTracingprotected
rayStep(U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, int &bn1, int &bn2, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false) (defined in U3dRayTracing)U3dRayTracingprotected
rayStep(U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, int &bn1, int &bn2, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false) (defined in U3dRayTracing)U3dRayTracingprotected
reloadSS() (defined in U3dRTModRayShooter)U3dRTModRayShooter
reloadSS() (defined in U3dRTModRayShooter)U3dRTModRayShooter
setShadowedFlag(int i, int j, int faceId)U3dRTModRayShooterprotectedvirtual
setShadowedFlag(int i, int j, int faceId)U3dRTModRayShooterprotectedvirtual
shadowPerimeter() (defined in U3dRTModRayShooter)U3dRTModRayShooterprotected
shadowPerimeter() (defined in U3dRTModRayShooter)U3dRTModRayShooterprotected
shootNcheckPh1(int faceId, U3dPoint p, float f, float az, int ni, int nj, U3dCodeAr c, int &resI, int &resJ)U3dAbstractRayShooter
shootNcheckPh1(int faceId, U3dPoint p, float f, float az, int ni, int nj, U3dCodeAr c, int &resI, int &resJ)U3dAbstractRayShooter
shootNcheckPh2(int faceId, U3dPoint p, float f, float az, int i0, int j0, U3dCodeAr c, int &resI, int &resJ)U3dAbstractRayShooter
shootNcheckPh2(int faceId, U3dPoint p, float f, float az, int i0, int j0, U3dCodeAr c, int &resI, int &resJ)U3dAbstractRayShooter
shootNhbC2Cross(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int i_n0, int j_n0, int i_n1, int j_n1) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
shootNhbC2Cross(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int i_n0, int j_n0, int i_n1, int j_n1) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
shootPoint(U3dRayPoint start_p, U3dPoint recp, double &devF, double &devAz, U3dCodeAr rCode, int bodyId, U3dRayPoint &wp, int debug_level=0)U3dRTModRayShooter
shootPoint(U3dRayPoint start_p, U3dPoint recp, double &devF, double &devAz, U3dCodeAr rCode, int bodyId, U3dRayPoint &wp, int debug_level=0)U3dRTModRayShooter
shootSurfFirstRay(U3dPoint p, U3dCodeAr code, double &in_f, double &in_az, double df, double daz)U3dRTModRayShooter
shootSurfFirstRay(U3dPoint p, U3dCodeAr code, double &in_f, double &in_az, double df, double daz)U3dRTModRayShooter
snellius(double vin, double teta0, double az, double vout, int rtr, double iAngle, double iAz, double &teta1, double &az1)U3dRayTracing
snellius(double vin, double teta0, double az, double vout, int rtr, double iAngle, double iAz, double &teta1, double &az1)U3dRayTracing
SPBodyRecShoot(U3dPoint startP, U3dPoint recp, double f, double az, U3dCodeAr rCode, int bodyId, U3dRayPoint &wp)U3dRTModRayShooter
SPBodyRecShoot(U3dPoint startP, U3dPoint recp, double f, double az, U3dCodeAr rCode, int bodyId, U3dRayPoint &wp)U3dRTModRayShooter
stepOnChord(double k, double fK, double azK, double df, double vel, U3dRayPoint rp0, U3dRayPoint &rp1) (defined in U3dRayTracing)U3dRayTracingprotected
stepOnChord(double k, double fK, double azK, double df, double vel, U3dRayPoint rp0, U3dRayPoint &rp1) (defined in U3dRayTracing)U3dRayTracingprotected
stepOnRay(U3dRayPoint p1, U3dRayPoint &p2, double df, U3D_WAVE_TYPE vPS, bool prevInt, double &vel) (defined in U3dRayTracing)U3dRayTracingprotected
stepOnRay(U3dRayPoint p1, U3dRayPoint &p2, double df, U3D_WAVE_TYPE vPS, bool prevInt, double &vel) (defined in U3dRayTracing)U3dRayTracingprotected
testWaveHod(U3dWaveInfo w, U3dWaveDynHodo wave_hod, int wh_size=0) (defined in U3dRTMod)U3dRTMod
testWaveHod(U3dWaveInfo w, U3dWaveDynHodo wave_hod, int wh_size=0) (defined in U3dRTMod)U3dRTMod
tmpFunc() (defined in U3dRTMod)U3dRTMod
tmpFunc() (defined in U3dRTMod)U3dRTMod
U3dAbstractRayShooter(U3dModel *mod3d, URayReflCoefType coeff_type=ZOEPPRITZ) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
U3dAbstractRayShooter(U3dModel *mod3d, U3dReflCoefType coeff_type=ZOEPPRITZ) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
U3dRayDynCalculator(U3dModel *mod3d, URayReflCoefType coeff_type=ZOEPPRITZ) (defined in U3dRayDynCalculator)U3dRayDynCalculator
U3dRayTracing(U3dModel *mod3d) (defined in U3dRayTracing)U3dRayTracing
U3dRayTracing(U3dModel *mod3d) (defined in U3dRayTracing)U3dRayTracing
U3dRTMod(U3dModel *model, U3dAbstractSeis *seis, float stp, URayReflCoefType ctype=ZOEPPRITZ, bool save_ray_path=true, int *waves_under_processing=NULL) (defined in U3dRTMod)U3dRTMod
U3dRTMod(U3dModel *model, U3dAbstractSeis *seis, float stp, U3dReflCoefType ctype=ZOEPPRITZ, bool save_ray_path=true, int *waves_under_processing=NULL) (defined in U3dRTMod)U3dRTMod
U3dRTModRayShooter(U3dModel *mod3d, float stp, URayReflCoefType ctype=ZOEPPRITZ, bool save_ray_path=false) (defined in U3dRTModRayShooter)U3dRTModRayShooter
U3dRTModRayShooter(U3dModel *mod3d, float stp, U3dReflCoefType ctype=ZOEPPRITZ, bool save_ray_path=false) (defined in U3dRTModRayShooter)U3dRTModRayShooter
~U3dAbstractRayShooter() (defined in U3dAbstractRayShooter)U3dAbstractRayShooterinlinevirtual
~U3dAbstractRayShooter() (defined in U3dAbstractRayShooter)U3dAbstractRayShooterinlinevirtual
~U3dRayDynCalculator() (defined in U3dRayDynCalculator)U3dRayDynCalculatorinline
~U3dRayTracing() (defined in U3dRayTracing)U3dRayTracingvirtual
~U3dRayTracing() (defined in U3dRayTracing)U3dRayTracingvirtual
~U3dRTMod() (defined in U3dRTMod)U3dRTMod
~U3dRTMod() (defined in U3dRTMod)U3dRTMod