#include <u3d_point4d.hpp>
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| | U3dPoint4d () |
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| | U3dPoint4d (double x1, double x2, double x3, double x4) |
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| double | getX1 () |
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| double | getX2 () |
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| double | getX3 () |
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| double | getX4 () |
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| void | setX1 (double x1) |
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| void | setX2 (double x2) |
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| void | setX3 (double x3) |
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| void | setX4 (double x4) |
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| void | setCoords (double x1, double x2, double x3, double x4) |
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| U3dPoint4d | operator= (const U3dPoint4d &p) |
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| | U3dPoint4d () |
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| | U3dPoint4d (double x1, double x2, double x3, double x4) |
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| | U3dPoint4d (const U3dPoint4d &p) |
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| double | getX1 () |
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| double | getX2 () |
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| double | getX3 () |
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| double | getX4 () |
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| void | setX1 (double x1) |
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| void | setX2 (double x2) |
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| void | setX3 (double x3) |
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| void | setX4 (double x4) |
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| void | setCoords (double x1, double x2, double x3, double x4) |
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| U3dPoint4d | operator= (const U3dPoint4d &p) |
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| double | m_x1 |
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double | m_x2 |
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double | m_x3 |
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double | m_x4 |
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| U3dPoint4d::U3dPoint4d |
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Default constructor, coordinates are (0,0,0,0)
| U3dPoint4d::U3dPoint4d |
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double |
x1, |
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double |
x2, |
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double |
x3, |
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double |
x4 |
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Constructor with provided coordinates
| U3dPoint4d::U3dPoint4d |
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Default constructor, coordinates are (0,0,0,0)
| U3dPoint4d::U3dPoint4d |
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double |
x1, |
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double |
x2, |
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double |
x3, |
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double |
x4 |
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) |
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Constructor with provided coordinates
| double U3dPoint4d::getX1 |
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| double U3dPoint4d::getX1 |
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| double U3dPoint4d::getX2 |
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| double U3dPoint4d::getX2 |
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| double U3dPoint4d::getX3 |
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| double U3dPoint4d::getX3 |
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| double U3dPoint4d::getX4 |
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| double U3dPoint4d::getX4 |
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| void U3dPoint4d::setCoords |
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double |
x1, |
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double |
x2, |
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double |
x3, |
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double |
x4 |
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) |
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| void U3dPoint4d::setCoords |
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double |
x1, |
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double |
x2, |
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double |
x3, |
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double |
x4 |
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) |
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| void U3dPoint4d::setX1 |
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double |
x1 | ) |
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| void U3dPoint4d::setX1 |
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double |
x1 | ) |
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| void U3dPoint4d::setX2 |
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double |
x2 | ) |
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| void U3dPoint4d::setX2 |
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double |
x2 | ) |
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| void U3dPoint4d::setX3 |
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double |
x3 | ) |
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| void U3dPoint4d::setX3 |
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double |
x3 | ) |
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| void U3dPoint4d::setX4 |
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double |
x4 | ) |
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| void U3dPoint4d::setX4 |
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double |
x4 | ) |
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inline |
The documentation for this class was generated from the following files: