UNIVERS
15.3
UNIVERS base processing software API
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#include <u3d_bspl3_matrices.hpp>
Public Member Functions | |
U3dBspl3LIntMatrix () | |
U3dBspl3LIntMatrix (const U3dBspl3LIntMatrix &obj) | |
virtual | ~U3dBspl3LIntMatrix () |
Public Member Functions inherited from U3dBspl3AbstractMatrix | |
U3dBspl3AbstractMatrix () | |
U3dBspl3AbstractMatrix (const U3dBspl3AbstractMatrix &obj) | |
virtual | ~U3dBspl3AbstractMatrix () |
virtual double | getB (int i, double t) const |
virtual void | info () const |
bool | isConstructed () const |
const double(& | get () const)[4] |
U3dBspl3MatrixType | type () const |
U3dBspl3AbstractMatrix () | |
U3dBspl3AbstractMatrix (const U3dBspl3AbstractMatrix &obj) | |
virtual | ~U3dBspl3AbstractMatrix () |
virtual double | getB (int i, double t) const |
virtual void | info () const |
bool | isConstructed () const |
const double(& | get () const)[4] |
Protected Member Functions | |
void | reconstruct () |
Additional Inherited Members | |
Protected Attributes inherited from U3dBspl3AbstractMatrix | |
bool | m_is_constructed |
U3dBspl3MatrixType | m_type |
double | m_bm [4][4] |
Linear interpolation matrix
U3dBspl3LIntMatrix::U3dBspl3LIntMatrix | ( | ) |
Default constructor
U3dBspl3LIntMatrix::U3dBspl3LIntMatrix | ( | const U3dBspl3LIntMatrix & | obj | ) |
Copy constructor
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inlinevirtual |
Destruct object
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protected |
Reconstruct spline matrix