#include <base_splines.hpp>
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double | fX |
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double | fY |
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double | fZ |
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Spl_U3dPoint::Spl_U3dPoint |
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inline |
Create point at origin of coordinates system.
Create point as a copy of given one.
Spl_U3dPoint::Spl_U3dPoint |
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double |
x, |
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double |
y, |
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double |
z |
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) |
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inline |
Create point with given coordinates.
double Spl_U3dPoint::getX |
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const |
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inline |
double Spl_U3dPoint::getY |
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const |
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inline |
double Spl_U3dPoint::getZ |
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const |
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inline |
Returns false, if all coordinates of points are equal (with precision U3D_EPSILON - see u3d_defines.hpp)
Assign the point coordinates from another one.
Returns true, if all coordinates of points are equal (with precision U3D_EPSILON - see u3d_defines.hpp)
void Spl_U3dPoint::setX |
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double |
x | ) |
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inline |
Set x coordinate separately.
void Spl_U3dPoint::setXYZ |
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double |
x, |
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double |
y, |
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double |
z |
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) |
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inline |
void Spl_U3dPoint::setY |
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double |
y | ) |
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inline |
Set y coordinate separately.
void Spl_U3dPoint::setZ |
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double |
z | ) |
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inline |
Set z coordinate separately.
Cartesian coordinates of the point.
The documentation for this class was generated from the following file: