3 #ifndef U3D_SVRG_MATH_BEZIER3_SURFACE_
4 #define U3D_SVRG_MATH_BEZIER3_SURFACE_
6 #include "u3d_svrg_math_bspl3_surface.hpp"
Definition: u3d_svrg_math_bspl3_surface.hpp:12
U3dSVRGMathBezier3Surface(U3dPointsAr &points, double g_step)
Definition: u3d_svrg_math_bezier3_surface.hpp:10
virtual ~U3dSVRGMathBezier3Surface()