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UNIVERS
15.3
UNIVERS base processing software API
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This is the complete list of members for WIN3D, including all inherited members.
| a1 (defined in WIN3D) | WIN3D | |
| a2 (defined in WIN3D) | WIN3D | |
| bg (defined in WIN3D) | WIN3D | |
| center (defined in WIN3D) | WIN3D | |
| center_ (defined in WIN3D) | WIN3D | |
| CgmH (defined in WIN3D) | WIN3D | |
| CgmW (defined in WIN3D) | WIN3D | |
| ch_h (defined in WIN3D) | WIN3D | |
| ch_w (defined in WIN3D) | WIN3D | |
| ci (defined in WIN3D) | WIN3D | |
| cmp (defined in WIN3D) | WIN3D | |
| cpl (defined in WIN3D) | WIN3D | |
| d (defined in WIN3D) | WIN3D | |
| d_ (defined in WIN3D) | WIN3D | |
| dataPtr (defined in WIN3D) | WIN3D | |
| depth (defined in WIN3D) | WIN3D | |
| depthPtr (defined in WIN3D) | WIN3D | |
| dpy (defined in WIN3D) | WIN3D | |
| fg (defined in WIN3D) | WIN3D | |
| Fimag (defined in WIN3D) | WIN3D | |
| FLine (defined in WIN3D) | WIN3D | |
| fnt (defined in WIN3D) | WIN3D | |
| font_struct (defined in WIN3D) | WIN3D | |
| fontwidth (defined in WIN3D) | WIN3D | |
| FTriangle (defined in WIN3D) | WIN3D | |
| gc (defined in WIN3D) | WIN3D | |
| HCopy (defined in WIN3D) | WIN3D | |
| height (defined in WIN3D) | WIN3D | |
| imag (defined in WIN3D) | WIN3D | |
| Lwidth (defined in WIN3D) | WIN3D | |
| m (defined in WIN3D) | WIN3D | |
| m_ (defined in WIN3D) | WIN3D | |
| MImagData (defined in WIN3D) | WIN3D | |
| noc (defined in WIN3D) | WIN3D | |
| OnlyRay (defined in WIN3D) | WIN3D | |
| OnlyShadow (defined in WIN3D) | WIN3D | |
| pix (defined in WIN3D) | WIN3D | |
| ray (defined in WIN3D) | WIN3D | |
| rx1 (defined in WIN3D) | WIN3D | |
| rx2 (defined in WIN3D) | WIN3D | |
| ry1 (defined in WIN3D) | WIN3D | |
| ry2 (defined in WIN3D) | WIN3D | |
| rz1 (defined in WIN3D) | WIN3D | |
| rz2 (defined in WIN3D) | WIN3D | |
| scale (defined in WIN3D) | WIN3D | |
| scale_ (defined in WIN3D) | WIN3D | |
| selX (defined in WIN3D) | WIN3D | |
| selY (defined in WIN3D) | WIN3D | |
| selZ (defined in WIN3D) | WIN3D | |
| selZ1 (defined in WIN3D) | WIN3D | |
| selZ2 (defined in WIN3D) | WIN3D | |
| shadow (defined in WIN3D) | WIN3D | |
| SpeedRotor (defined in WIN3D) | WIN3D | |
| ucb (defined in WIN3D) | WIN3D | |
| usrd (defined in WIN3D) | WIN3D | |
| width (defined in WIN3D) | WIN3D | |
| win (defined in WIN3D) | WIN3D | |
| x1 (defined in WIN3D) | WIN3D | |
| x2 (defined in WIN3D) | WIN3D | |
| y1 (defined in WIN3D) | WIN3D | |
| y2 (defined in WIN3D) | WIN3D | |
| z1 (defined in WIN3D) | WIN3D | |
| z2 (defined in WIN3D) | WIN3D | |
| ZSet2DVector (defined in WIN3D) | WIN3D | |
| ZSet2DVector_ (defined in WIN3D) | WIN3D | |
| ZSet3DVector (defined in WIN3D) | WIN3D | |
| ZSet3DVector_ (defined in WIN3D) | WIN3D | |
| ZSet4DVector (defined in WIN3D) | WIN3D | |
| ZSet4DVector_ (defined in WIN3D) | WIN3D |
1.8.5