UNIVERS  15.3
UNIVERS base processing software API
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U3dRayDynCalculator Member List

This is the complete list of members for U3dRayDynCalculator, including all inherited members.

calcIntNeighPoints(U3dPoint p_int, double f, double az, U3dPoint &p0, U3dPoint &p1) (defined in U3dRayTracing)U3dRayTracingprotected
calcIntNeighPoints(U3dPoint p_int, double f, double az, U3dPoint &p0, U3dPoint &p1) (defined in U3dRayTracing)U3dRayTracingprotected
CalcIntParams(U3dRayPoint p, U3dPoint p0, int rtr, U3dPoint &p1)U3dRayTracingprotected
CalcIntParams(U3dRayPoint p, U3dPoint p0, int rtr, U3dPoint &p1)U3dRayTracingprotected
calcRTRCoeff(U3dRay *ray, int debug_level=0) (defined in U3dRayDynCalculator)U3dRayDynCalculator
cdet4(dcomplex(*L4)[4])U3dRayDynCalculatorprotected
dl (defined in U3dRayTracing)U3dRayTracingprotected
getA(double B, double sigma) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsCoeff(int rtr_type, double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRDir(double f, double v0, double den0, double v1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRPPup(double f0, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRPS(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1, bool up=true) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRPSdown(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRPSup(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRSPdown(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRSPup(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRSSup(double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getApproxCoeff(int rtr_type, double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getB(double vp0, double vp1, double R0) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getEndPoint(U3dPoint p0, U3dPoint &p1)U3dRayTracingprotected
getEndPoint(U3dPoint p0, U3dPoint &p1)U3dRayTracingprotected
getModel() const U3dRayTracinginline
getModel() const U3dRayTracinginline
getPoissonsRatio(double vp, double vs)U3dRayDynCalculatorprotected
getR0(double vp0, double vp1, double den0, double den1)U3dRayDynCalculatorprotected
getRTRType(U3D_WAVE_TYPE wt0, U3D_WAVE_TYPE wt1)U3dRayDynCalculatorprotected
getShueyCoeff(int rtr_type, double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRDir(double f, double v0, double den0, double v1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRPPup(double f0, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRPSdown(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRPSup(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRSPdown(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRSPup(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRSSup(double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getTime(U3dPoint p0, U3dPoint p1, double v0)U3dRayTracingprotected
getTime(U3dPoint p0, U3dPoint p1, double v0)U3dRayTracingprotected
getZoeppritzCoeff(double p1, U3D_WAVE_TYPE wt1, U3D_WAVE_TYPE wt2, bool transfer, double ro1, double vp1, double vs1, double ro2, double vp2, double vs2)U3dRayDynCalculatorprotected
intersectCellTriangles(const U3dGridCell *cell, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) (defined in U3dRayTracing)U3dRayTracingprotected
intersectCellTriangles(const U3dGridCell *cell, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) (defined in U3dRayTracing)U3dRayTracingprotected
m_coeff_type (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
m_modelU3dRayTracingprotected
m_modelBoxU3dRayTracingprotected
processNeighbourCells(const U3dGridCell *cell1, const U3dGridCell *cell2, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) (defined in U3dRayTracing)U3dRayTracingprotected
processNeighbourCells(const U3dGridCell *cell1, const U3dGridCell *cell2, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) (defined in U3dRayTracing)U3dRayTracingprotected
rayShoot(U3dPoint startP, double f, double az, U3dCodeAr rCode, bool waySave=false)U3dRayTracingvirtual
rayShoot(U3dPoint startP, double f, double az, U3dCodeAr rCode, bool waySave=false)U3dRayTracingvirtual
rayStep(U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, int &bn1, int &bn2, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false) (defined in U3dRayTracing)U3dRayTracingprotected
rayStep(U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, int &bn1, int &bn2, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false) (defined in U3dRayTracing)U3dRayTracingprotected
RayStep(U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false)U3dRayTracingprotected
RayStep(U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false)U3dRayTracingprotected
snellius(double vin, double teta0, double az, double vout, int rtr, double iAngle, double iAz, double &teta1, double &az1)U3dRayTracing
snellius(double vin, double teta0, double az, double vout, int rtr, double iAngle, double iAz, double &teta1, double &az1)U3dRayTracing
stepOnChord(double k, double fK, double azK, double df, double vel, U3dRayPoint rp0, U3dRayPoint &rp1) (defined in U3dRayTracing)U3dRayTracingprotected
stepOnChord(double k, double fK, double azK, double df, double vel, U3dRayPoint rp0, U3dRayPoint &rp1) (defined in U3dRayTracing)U3dRayTracingprotected
stepOnRay(U3dRayPoint p1, U3dRayPoint &p2, double df, U3D_WAVE_TYPE vPS, bool prevInt, double &vel) (defined in U3dRayTracing)U3dRayTracingprotected
stepOnRay(U3dRayPoint p1, U3dRayPoint &p2, double df, U3D_WAVE_TYPE vPS, bool prevInt, double &vel) (defined in U3dRayTracing)U3dRayTracingprotected
U3dRayDynCalculator(U3dModel *mod3d, URayReflCoefType coeff_type=ZOEPPRITZ) (defined in U3dRayDynCalculator)U3dRayDynCalculator
U3dRayTracing(U3dModel *mod3d) (defined in U3dRayTracing)U3dRayTracing
U3dRayTracing(U3dModel *mod3d) (defined in U3dRayTracing)U3dRayTracing
~U3dRayDynCalculator() (defined in U3dRayDynCalculator)U3dRayDynCalculatorinline
~U3dRayTracing() (defined in U3dRayTracing)U3dRayTracingvirtual
~U3dRayTracing() (defined in U3dRayTracing)U3dRayTracingvirtual