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UNIVERS
15.3
UNIVERS base processing software API
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This is the complete list of members for U3dRay, including all inherited members.
| addPoint(U3dRayPoint) | U3dRay | |
| addPoint(U3dRayPoint) | U3dRay | |
| addRayInt(U3dPoint p, double f1, double az1, double f2, double az2, double time, int bn1, int bn2, int boundN, double coeff, double iAngle, double iAz, double iCurv) | U3dRay | |
| addRayInt(U3dPoint p, double f1, double az1, double f2, double az2, double time, int bn1, int bn2, int boundN, double coeff, double iAngle, double iAz, double iCurv) | U3dRay | |
| addRayWInt(U3dRayPoint p) | U3dRay | |
| addRayWInt(U3dRayPoint p) | U3dRay | |
| getAngles(double *f, double *az) | U3dRay | |
| getAngles(double *f, double *az) | U3dRay | |
| getLastAngle() | U3dRay | |
| getLastAngle() | U3dRay | |
| getLastPoint(U3dPoint &p) | U3dRay | |
| getLastPoint(U3dPoint &p) | U3dRay | |
| getOOMFlag() | U3dRay | |
| getOOMFlag() | U3dRay | |
| getPoint(int p_ind, U3dRayPoint &rp) (defined in U3dRay) | U3dRay | |
| getPoint(int p_ind, U3dRayPoint &rp) (defined in U3dRay) | U3dRay | |
| getPoints(U3dPointsAr &points) | U3dRay | |
| getPoints(U3dPointsAr &points) | U3dRay | |
| getPointsNum() | U3dRay | |
| getPointsNum() | U3dRay | |
| getRayCode(U3dCodeAr &rCode) | U3dRay | |
| getRayCode(U3dCodeAr &rCode) | U3dRay | |
| getRayCodeNum() | U3dRay | |
| getRayCodeNum() | U3dRay | |
| getRayIBNums(std::vector< int > *iBNums) (defined in U3dRay) | U3dRay | |
| getRayIBNums(std::vector< int > *iBNums) (defined in U3dRay) | U3dRay | |
| getRayInt(U3dRayIntStAr &int_points) | U3dRay | |
| getRayInt(U3dRayIntStAr &int_points) | U3dRay | |
| getRayIntNum() | U3dRay | |
| getRayIntNum() | U3dRay | |
| getRayLastInt(U3dRayIntSt &int_point) | U3dRay | |
| getRayLastInt(U3dRayIntSt &int_point) | U3dRay | |
| getRayPoits(U3dRayPointsAr &points) | U3dRay | |
| getRayPoits(U3dRayPointsAr &points) | U3dRay | |
| getRayWInt(U3dRayPoint &point) | U3dRay | |
| getRayWInt(U3dRayPoint &point) | U3dRay | |
| getRayWIntNum() | U3dRay | |
| getRayWIntNum() | U3dRay | |
| getStartParams(U3dPoint &startP, double &f, double &az) | U3dRay | |
| getStartParams(U3dPoint &startP, double &f, double &az) | U3dRay | |
| saveTrajectoryToFile(const char *file_name) (defined in U3dRay) | U3dRay | |
| saveTrajectoryToFile(const char *file_name) (defined in U3dRay) | U3dRay | |
| setOOMFlag() | U3dRay | |
| setOOMFlag() | U3dRay | |
| setRayCode(U3dCodeAr rCode) | U3dRay | |
| setRayCode(U3dCodeAr rCode) | U3dRay | |
| U3dRay(U3dPoint startP, double stF, double stAz) | U3dRay | |
| U3dRay(U3dPoint startP, double stF, double stAz) | U3dRay | |
| ~U3dRay() (defined in U3dRay) | U3dRay | |
| ~U3dRay() (defined in U3dRay) | U3dRay |
1.8.5