UNIVERS  15.3
UNIVERS base processing software API
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U3dRay Member List

This is the complete list of members for U3dRay, including all inherited members.

addPoint(U3dRayPoint)U3dRay
addPoint(U3dRayPoint)U3dRay
addRayInt(U3dPoint p, double f1, double az1, double f2, double az2, double time, int bn1, int bn2, int boundN, double coeff, double iAngle, double iAz, double iCurv)U3dRay
addRayInt(U3dPoint p, double f1, double az1, double f2, double az2, double time, int bn1, int bn2, int boundN, double coeff, double iAngle, double iAz, double iCurv)U3dRay
addRayWInt(U3dRayPoint p)U3dRay
addRayWInt(U3dRayPoint p)U3dRay
getAngles(double *f, double *az)U3dRay
getAngles(double *f, double *az)U3dRay
getLastAngle()U3dRay
getLastAngle()U3dRay
getLastPoint(U3dPoint &p)U3dRay
getLastPoint(U3dPoint &p)U3dRay
getOOMFlag()U3dRay
getOOMFlag()U3dRay
getPoint(int p_ind, U3dRayPoint &rp) (defined in U3dRay)U3dRay
getPoint(int p_ind, U3dRayPoint &rp) (defined in U3dRay)U3dRay
getPoints(U3dPointsAr &points)U3dRay
getPoints(U3dPointsAr &points)U3dRay
getPointsNum()U3dRay
getPointsNum()U3dRay
getRayCode(U3dCodeAr &rCode)U3dRay
getRayCode(U3dCodeAr &rCode)U3dRay
getRayCodeNum()U3dRay
getRayCodeNum()U3dRay
getRayIBNums(std::vector< int > *iBNums) (defined in U3dRay)U3dRay
getRayIBNums(std::vector< int > *iBNums) (defined in U3dRay)U3dRay
getRayInt(U3dRayIntStAr &int_points)U3dRay
getRayInt(U3dRayIntStAr &int_points)U3dRay
getRayIntNum()U3dRay
getRayIntNum()U3dRay
getRayLastInt(U3dRayIntSt &int_point)U3dRay
getRayLastInt(U3dRayIntSt &int_point)U3dRay
getRayPoits(U3dRayPointsAr &points)U3dRay
getRayPoits(U3dRayPointsAr &points)U3dRay
getRayWInt(U3dRayPoint &point)U3dRay
getRayWInt(U3dRayPoint &point)U3dRay
getRayWIntNum()U3dRay
getRayWIntNum()U3dRay
getStartParams(U3dPoint &startP, double &f, double &az)U3dRay
getStartParams(U3dPoint &startP, double &f, double &az)U3dRay
saveTrajectoryToFile(const char *file_name) (defined in U3dRay)U3dRay
saveTrajectoryToFile(const char *file_name) (defined in U3dRay)U3dRay
setOOMFlag()U3dRay
setOOMFlag()U3dRay
setRayCode(U3dCodeAr rCode)U3dRay
setRayCode(U3dCodeAr rCode)U3dRay
U3dRay(U3dPoint startP, double stF, double stAz)U3dRay
U3dRay(U3dPoint startP, double stF, double stAz)U3dRay
~U3dRay() (defined in U3dRay)U3dRay
~U3dRay() (defined in U3dRay)U3dRay