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UNIVERS
15.3
UNIVERS base processing software API
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This is the complete list of members for U3dModel, including all inherited members.
| addDescription(const char *description) | U3dModel | |
| addDescription(const char *description) | U3dModel | |
| checkInternalData(std::string &errstr) | U3dModel | |
| clearOnStop() (defined in U3dModel) | U3dModel | |
| clearOnStop() (defined in U3dModel) | U3dModel | |
| constructGrid(bool plane_surf_model) | U3dModel | |
| constructGrid(bool plane_surf_model) | U3dModel | |
| defineNearestIntPoints(U3dPoint p, int bodyId, U3dPointsAr intersection_ps, std::vector< int > intersected_bounds_ind, int &p0_ind, int &p1_ind) | U3dModel | |
| defineNearestIntPoints(U3dPoint p, int bodyId, U3dPointsAr intersection_ps, std::vector< int > intersected_bounds_ind, int &p0_ind, int &p1_ind) | U3dModel | |
| fillBoundCellsInfo() | U3dModel | |
| fillBoundCellsInfo(std::vector< int > bodies, int boundId, U3dGridCell *cell, U3D_COLOR b_color) | U3dModel | |
| fillBoundCellsInfo() | U3dModel | |
| fillBoundCellsInfo(std::vector< int > bodies, int boundId, U3dGridCell *cell, U3D_COLOR b_color) | U3dModel | |
| fillGridInfoComplex() | U3dModel | |
| fillGridInfoComplex() | U3dModel | |
| fillGridInfoSimple() | U3dModel | |
| fillGridInfoSimple() | U3dModel | |
| getBodiesNum() const | U3dModel | inline |
| getBodiesNum() const | U3dModel | inline |
| getBody(int bodyId) | U3dModel | |
| getBody(int bodyId) const | U3dModel | |
| getBody(int bodyId) | U3dModel | |
| getBody(int bodyId) const | U3dModel | inline |
| getBodyId(U3dPoint) | U3dModel | |
| getBodyId(U3dPoint) | U3dModel | |
| getBodyIdDummy(U3dPoint p) | U3dModel | |
| getBodyIdDummy(U3dPoint p) | U3dModel | |
| getBodyIdFromCell(U3dPoint p, U3dGridCell *cell) | U3dModel | |
| getBodyIdFromCell(U3dPoint p, U3dGridCell *cell) | U3dModel | |
| getBodyIdFromGrid(U3dPoint p, int &body_id) | U3dModel | |
| getBodyIdFromGrid(U3dPoint p, int &body_id) | U3dModel | |
| getBound(int boundId) | U3dModel | |
| getBound(int boundId) const | U3dModel | |
| getBound(int boundId) const | U3dModel | |
| getBoundsNum() const | U3dModel | inline |
| getBoundsNum() const | U3dModel | inline |
| getCommonBoundsIds(int bodyId_0, int bodyId_1) (defined in U3dModel) | U3dModel | |
| getCommonBoundsIds(int bodyId_0, int bodyId_1) (defined in U3dModel) | U3dModel | |
| getCommonCells(U3dGridCellsArray *common_cells, U3dBox *surfBox, U3dGridCell *root) | U3dModel | |
| getCommonCells(U3dGridCellsArray *common_cells, U3dBox *surfBox, U3dGridCell *root) | U3dModel | |
| getFBNormal(U3dPoint p, double &iA, double &iAz) | U3dModel | |
| getFBNormal(U3dPoint p, double &iA, double &iAz) | U3dModel | |
| getGrid() | U3dModel | inline |
| getGrid() const | U3dModel | inline |
| getGrid() | U3dModel | inline |
| getGrid() const | U3dModel | inline |
| getModelAreaPos() const | U3dModel | |
| getModelAreaPos() const | U3dModel | |
| getModelBox() const | U3dModel | inline |
| getModelBox() const | U3dModel | inline |
| getNeighbours(U3dBox box, U3dGridCellsArray &cell_array, U3dGridCellsArray &neighbour_cells) | U3dModel | |
| getNeighbours(U3dBox box, U3dGridCellsArray &cell_array, U3dGridCellsArray &neighbour_cells) | U3dModel | |
| getNormalLimPoints(U3dPoint p, U3dPoint *&p0, U3dPoint *&p1, double &iA0, double &iAz0, double &iA1, double &iAz1) | U3dModel | |
| getNormalLimPoints(U3dPoint p, U3dPoint *&p0, U3dPoint *&p1, double &iA0, double &iAz0, double &iA1, double &iAz1) | U3dModel | |
| getReady() | U3dModel | inline |
| getReady() | U3dModel | inline |
| getVel(U3dPoint p, U3D_WAVE_TYPE wt, int bId=-1) | U3dModel | |
| getVel(U3dPoint p, U3D_WAVE_TYPE wt, int bId=-1) | U3dModel | |
| getVelGrad(U3dPoint point, double &v, double &vf, double &vaz, U3D_WAVE_TYPE wt) | U3dModel | |
| getVelGrad(U3dPoint point, int bodyId, double &v, double &vf, double &vaz, U3D_WAVE_TYPE wt) | U3dModel | |
| getVelGrad(U3dPoint point, double &v, double &vf, double &vaz, U3D_WAVE_TYPE wt) | U3dModel | |
| getVelGrad(U3dPoint point, int bodyId, double &v, double &vf, double &vaz, U3D_WAVE_TYPE wt) | U3dModel | |
| gridCrusher(int boundId) | U3dModel | |
| gridCrusher(int boundId) | U3dModel | |
| interpolateNormals(U3dPoint p, U3dPoint *p0, U3dPoint *p1, double iA0, double iAz0, double iA1, double iAz1, double &iA, double &iAz) | U3dModel | |
| interpolateNormals(U3dPoint p, U3dPoint *p0, U3dPoint *p1, double iA0, double iAz0, double iA1, double iAz1, double &iA, double &iAz) | U3dModel | |
| intersectCellTriangles(U3dPoint *p0, U3dPoint *p1, U3dGridCell *goal_cell, std::vector< int > &int_trIds, U3dPointsAr &int_points) | U3dModel | |
| intersectCellTriangles(U3dPoint *p0, U3dPoint *p1, U3dGridCell *goal_cell, std::vector< int > &int_trIds, U3dPointsAr &int_points) | U3dModel | |
| m_desc (defined in U3dModel) | U3dModel | |
| recursiveDivideCell(int boundId, std::set< int > &trianglesId_ar, U3dGridCell *cell) | U3dModel | |
| recursiveDivideCell(int boundId, int_set &trianglesId_ar, U3dGridCell *cell) | U3dModel | |
| recursiveFillCellInfo(U3dGridCell *cell) | U3dModel | |
| recursiveFillCellInfo(U3dGridCell *cell) | U3dModel | |
| setModelAreaPos(U3dModAreaPos MAP) (defined in U3dModel) | U3dModel | |
| setModelAreaPos(U3dModAreaPos MAP) (defined in U3dModel) | U3dModel | |
| U3dModel(U3dModAreaPos modAreaPos, U3dBox modelBox, U3dBoundInfoAr bounds, U3dBodyInfoAr bodies, U3dProgress *prg=0x0) | U3dModel | |
| U3dModel(U3dModAreaPos modAreaPos, U3dBox modelBox, U3d1dModBodyInfoAr mod1dBodies, U3dProgress *prg=0x0) | U3dModel | |
| U3dModel(U3dModel *, U3dProgress *prg=0x0) | U3dModel | |
| U3dModel(U3dModAreaPos modAreaPos, U3dBox modelBox, U3dBoundInfoAr bounds, U3dBodyInfoAr bodies, U3dProgress *prg=0x0) | U3dModel | |
| U3dModel(U3dModAreaPos modAreaPos, U3dBox modelBox, U3d1dModBodyInfoAr mod1dBodies, U3dProgress *prg=0x0) | U3dModel | |
| U3dModel(U3dModel *, U3dProgress *prg=0x0) | U3dModel | |
| U3dModelExport(char *, U3dModel *, char *, U3dProgress *) | U3dModel | friend |
| U3dModelExport(char *, U3dModel *, char *, U3dProgress *) | U3dModel | friend |
| U3dModelLoadUnivers (defined in U3dModel) | U3dModel | friend |
| U3dModelSaveUnivers (defined in U3dModel) | U3dModel | friend |
| ~U3dModel() (defined in U3dModel) | U3dModel | |
| ~U3dModel() (defined in U3dModel) | U3dModel |
1.8.5