UNIVERS
15.3
UNIVERS base processing software API
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This is the complete list of members for U3dModel, including all inherited members.
addDescription(const char *description) | U3dModel | |
addDescription(const char *description) | U3dModel | |
checkInternalData(std::string &errstr) | U3dModel | |
clearOnStop() (defined in U3dModel) | U3dModel | |
clearOnStop() (defined in U3dModel) | U3dModel | |
constructGrid(bool plane_surf_model) | U3dModel | |
constructGrid(bool plane_surf_model) | U3dModel | |
defineNearestIntPoints(U3dPoint p, int bodyId, U3dPointsAr intersection_ps, std::vector< int > intersected_bounds_ind, int &p0_ind, int &p1_ind) | U3dModel | |
defineNearestIntPoints(U3dPoint p, int bodyId, U3dPointsAr intersection_ps, std::vector< int > intersected_bounds_ind, int &p0_ind, int &p1_ind) | U3dModel | |
fillBoundCellsInfo() | U3dModel | |
fillBoundCellsInfo(std::vector< int > bodies, int boundId, U3dGridCell *cell, U3D_COLOR b_color) | U3dModel | |
fillBoundCellsInfo() | U3dModel | |
fillBoundCellsInfo(std::vector< int > bodies, int boundId, U3dGridCell *cell, U3D_COLOR b_color) | U3dModel | |
fillGridInfoComplex() | U3dModel | |
fillGridInfoComplex() | U3dModel | |
fillGridInfoSimple() | U3dModel | |
fillGridInfoSimple() | U3dModel | |
getBodiesNum() const | U3dModel | inline |
getBodiesNum() const | U3dModel | inline |
getBody(int bodyId) | U3dModel | |
getBody(int bodyId) const | U3dModel | |
getBody(int bodyId) | U3dModel | |
getBody(int bodyId) const | U3dModel | inline |
getBodyId(U3dPoint) | U3dModel | |
getBodyId(U3dPoint) | U3dModel | |
getBodyIdDummy(U3dPoint p) | U3dModel | |
getBodyIdDummy(U3dPoint p) | U3dModel | |
getBodyIdFromCell(U3dPoint p, U3dGridCell *cell) | U3dModel | |
getBodyIdFromCell(U3dPoint p, U3dGridCell *cell) | U3dModel | |
getBodyIdFromGrid(U3dPoint p, int &body_id) | U3dModel | |
getBodyIdFromGrid(U3dPoint p, int &body_id) | U3dModel | |
getBound(int boundId) | U3dModel | |
getBound(int boundId) const | U3dModel | |
getBound(int boundId) const | U3dModel | |
getBoundsNum() const | U3dModel | inline |
getBoundsNum() const | U3dModel | inline |
getCommonBoundsIds(int bodyId_0, int bodyId_1) (defined in U3dModel) | U3dModel | |
getCommonBoundsIds(int bodyId_0, int bodyId_1) (defined in U3dModel) | U3dModel | |
getCommonCells(U3dGridCellsArray *common_cells, U3dBox *surfBox, U3dGridCell *root) | U3dModel | |
getCommonCells(U3dGridCellsArray *common_cells, U3dBox *surfBox, U3dGridCell *root) | U3dModel | |
getFBNormal(U3dPoint p, double &iA, double &iAz) | U3dModel | |
getFBNormal(U3dPoint p, double &iA, double &iAz) | U3dModel | |
getGrid() | U3dModel | inline |
getGrid() const | U3dModel | inline |
getGrid() | U3dModel | inline |
getGrid() const | U3dModel | inline |
getModelAreaPos() const | U3dModel | |
getModelAreaPos() const | U3dModel | |
getModelBox() const | U3dModel | inline |
getModelBox() const | U3dModel | inline |
getNeighbours(U3dBox box, U3dGridCellsArray &cell_array, U3dGridCellsArray &neighbour_cells) | U3dModel | |
getNeighbours(U3dBox box, U3dGridCellsArray &cell_array, U3dGridCellsArray &neighbour_cells) | U3dModel | |
getNormalLimPoints(U3dPoint p, U3dPoint *&p0, U3dPoint *&p1, double &iA0, double &iAz0, double &iA1, double &iAz1) | U3dModel | |
getNormalLimPoints(U3dPoint p, U3dPoint *&p0, U3dPoint *&p1, double &iA0, double &iAz0, double &iA1, double &iAz1) | U3dModel | |
getReady() | U3dModel | inline |
getReady() | U3dModel | inline |
getVel(U3dPoint p, U3D_WAVE_TYPE wt, int bId=-1) | U3dModel | |
getVel(U3dPoint p, U3D_WAVE_TYPE wt, int bId=-1) | U3dModel | |
getVelGrad(U3dPoint point, double &v, double &vf, double &vaz, U3D_WAVE_TYPE wt) | U3dModel | |
getVelGrad(U3dPoint point, int bodyId, double &v, double &vf, double &vaz, U3D_WAVE_TYPE wt) | U3dModel | |
getVelGrad(U3dPoint point, double &v, double &vf, double &vaz, U3D_WAVE_TYPE wt) | U3dModel | |
getVelGrad(U3dPoint point, int bodyId, double &v, double &vf, double &vaz, U3D_WAVE_TYPE wt) | U3dModel | |
gridCrusher(int boundId) | U3dModel | |
gridCrusher(int boundId) | U3dModel | |
interpolateNormals(U3dPoint p, U3dPoint *p0, U3dPoint *p1, double iA0, double iAz0, double iA1, double iAz1, double &iA, double &iAz) | U3dModel | |
interpolateNormals(U3dPoint p, U3dPoint *p0, U3dPoint *p1, double iA0, double iAz0, double iA1, double iAz1, double &iA, double &iAz) | U3dModel | |
intersectCellTriangles(U3dPoint *p0, U3dPoint *p1, U3dGridCell *goal_cell, std::vector< int > &int_trIds, U3dPointsAr &int_points) | U3dModel | |
intersectCellTriangles(U3dPoint *p0, U3dPoint *p1, U3dGridCell *goal_cell, std::vector< int > &int_trIds, U3dPointsAr &int_points) | U3dModel | |
m_desc (defined in U3dModel) | U3dModel | |
recursiveDivideCell(int boundId, std::set< int > &trianglesId_ar, U3dGridCell *cell) | U3dModel | |
recursiveDivideCell(int boundId, int_set &trianglesId_ar, U3dGridCell *cell) | U3dModel | |
recursiveFillCellInfo(U3dGridCell *cell) | U3dModel | |
recursiveFillCellInfo(U3dGridCell *cell) | U3dModel | |
setModelAreaPos(U3dModAreaPos MAP) (defined in U3dModel) | U3dModel | |
setModelAreaPos(U3dModAreaPos MAP) (defined in U3dModel) | U3dModel | |
U3dModel(U3dModAreaPos modAreaPos, U3dBox modelBox, U3dBoundInfoAr bounds, U3dBodyInfoAr bodies, U3dProgress *prg=0x0) | U3dModel | |
U3dModel(U3dModAreaPos modAreaPos, U3dBox modelBox, U3d1dModBodyInfoAr mod1dBodies, U3dProgress *prg=0x0) | U3dModel | |
U3dModel(U3dModel *, U3dProgress *prg=0x0) | U3dModel | |
U3dModel(U3dModAreaPos modAreaPos, U3dBox modelBox, U3dBoundInfoAr bounds, U3dBodyInfoAr bodies, U3dProgress *prg=0x0) | U3dModel | |
U3dModel(U3dModAreaPos modAreaPos, U3dBox modelBox, U3d1dModBodyInfoAr mod1dBodies, U3dProgress *prg=0x0) | U3dModel | |
U3dModel(U3dModel *, U3dProgress *prg=0x0) | U3dModel | |
U3dModelExport(char *, U3dModel *, char *, U3dProgress *) | U3dModel | friend |
U3dModelExport(char *, U3dModel *, char *, U3dProgress *) | U3dModel | friend |
U3dModelLoadUnivers (defined in U3dModel) | U3dModel | friend |
U3dModelSaveUnivers (defined in U3dModel) | U3dModel | friend |
~U3dModel() (defined in U3dModel) | U3dModel | |
~U3dModel() (defined in U3dModel) | U3dModel |