UNIVERS  15.3
UNIVERS base processing software API
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U3dModel Member List

This is the complete list of members for U3dModel, including all inherited members.

addDescription(const char *description)U3dModel
addDescription(const char *description)U3dModel
checkInternalData(std::string &errstr)U3dModel
clearOnStop() (defined in U3dModel)U3dModel
clearOnStop() (defined in U3dModel)U3dModel
constructGrid(bool plane_surf_model)U3dModel
constructGrid(bool plane_surf_model)U3dModel
defineNearestIntPoints(U3dPoint p, int bodyId, U3dPointsAr intersection_ps, std::vector< int > intersected_bounds_ind, int &p0_ind, int &p1_ind)U3dModel
defineNearestIntPoints(U3dPoint p, int bodyId, U3dPointsAr intersection_ps, std::vector< int > intersected_bounds_ind, int &p0_ind, int &p1_ind)U3dModel
fillBoundCellsInfo()U3dModel
fillBoundCellsInfo(std::vector< int > bodies, int boundId, U3dGridCell *cell, U3D_COLOR b_color)U3dModel
fillBoundCellsInfo()U3dModel
fillBoundCellsInfo(std::vector< int > bodies, int boundId, U3dGridCell *cell, U3D_COLOR b_color)U3dModel
fillGridInfoComplex()U3dModel
fillGridInfoComplex()U3dModel
fillGridInfoSimple()U3dModel
fillGridInfoSimple()U3dModel
getBodiesNum() const U3dModelinline
getBodiesNum() const U3dModelinline
getBody(int bodyId)U3dModel
getBody(int bodyId) const U3dModel
getBody(int bodyId)U3dModel
getBody(int bodyId) const U3dModelinline
getBodyId(U3dPoint)U3dModel
getBodyId(U3dPoint)U3dModel
getBodyIdDummy(U3dPoint p)U3dModel
getBodyIdDummy(U3dPoint p)U3dModel
getBodyIdFromCell(U3dPoint p, U3dGridCell *cell)U3dModel
getBodyIdFromCell(U3dPoint p, U3dGridCell *cell)U3dModel
getBodyIdFromGrid(U3dPoint p, int &body_id)U3dModel
getBodyIdFromGrid(U3dPoint p, int &body_id)U3dModel
getBound(int boundId)U3dModel
getBound(int boundId) const U3dModel
getBound(int boundId) const U3dModel
getBoundsNum() const U3dModelinline
getBoundsNum() const U3dModelinline
getCommonBoundsIds(int bodyId_0, int bodyId_1) (defined in U3dModel)U3dModel
getCommonBoundsIds(int bodyId_0, int bodyId_1) (defined in U3dModel)U3dModel
getCommonCells(U3dGridCellsArray *common_cells, U3dBox *surfBox, U3dGridCell *root)U3dModel
getCommonCells(U3dGridCellsArray *common_cells, U3dBox *surfBox, U3dGridCell *root)U3dModel
getFBNormal(U3dPoint p, double &iA, double &iAz)U3dModel
getFBNormal(U3dPoint p, double &iA, double &iAz)U3dModel
getGrid()U3dModelinline
getGrid() const U3dModelinline
getGrid()U3dModelinline
getGrid() const U3dModelinline
getModelAreaPos() const U3dModel
getModelAreaPos() const U3dModel
getModelBox() const U3dModelinline
getModelBox() const U3dModelinline
getNeighbours(U3dBox box, U3dGridCellsArray &cell_array, U3dGridCellsArray &neighbour_cells)U3dModel
getNeighbours(U3dBox box, U3dGridCellsArray &cell_array, U3dGridCellsArray &neighbour_cells)U3dModel
getNormalLimPoints(U3dPoint p, U3dPoint *&p0, U3dPoint *&p1, double &iA0, double &iAz0, double &iA1, double &iAz1)U3dModel
getNormalLimPoints(U3dPoint p, U3dPoint *&p0, U3dPoint *&p1, double &iA0, double &iAz0, double &iA1, double &iAz1)U3dModel
getReady()U3dModelinline
getReady()U3dModelinline
getVel(U3dPoint p, U3D_WAVE_TYPE wt, int bId=-1)U3dModel
getVel(U3dPoint p, U3D_WAVE_TYPE wt, int bId=-1)U3dModel
getVelGrad(U3dPoint point, double &v, double &vf, double &vaz, U3D_WAVE_TYPE wt)U3dModel
getVelGrad(U3dPoint point, int bodyId, double &v, double &vf, double &vaz, U3D_WAVE_TYPE wt)U3dModel
getVelGrad(U3dPoint point, double &v, double &vf, double &vaz, U3D_WAVE_TYPE wt)U3dModel
getVelGrad(U3dPoint point, int bodyId, double &v, double &vf, double &vaz, U3D_WAVE_TYPE wt)U3dModel
gridCrusher(int boundId)U3dModel
gridCrusher(int boundId)U3dModel
interpolateNormals(U3dPoint p, U3dPoint *p0, U3dPoint *p1, double iA0, double iAz0, double iA1, double iAz1, double &iA, double &iAz)U3dModel
interpolateNormals(U3dPoint p, U3dPoint *p0, U3dPoint *p1, double iA0, double iAz0, double iA1, double iAz1, double &iA, double &iAz)U3dModel
intersectCellTriangles(U3dPoint *p0, U3dPoint *p1, U3dGridCell *goal_cell, std::vector< int > &int_trIds, U3dPointsAr &int_points)U3dModel
intersectCellTriangles(U3dPoint *p0, U3dPoint *p1, U3dGridCell *goal_cell, std::vector< int > &int_trIds, U3dPointsAr &int_points)U3dModel
m_desc (defined in U3dModel)U3dModel
recursiveDivideCell(int boundId, std::set< int > &trianglesId_ar, U3dGridCell *cell)U3dModel
recursiveDivideCell(int boundId, int_set &trianglesId_ar, U3dGridCell *cell)U3dModel
recursiveFillCellInfo(U3dGridCell *cell)U3dModel
recursiveFillCellInfo(U3dGridCell *cell)U3dModel
setModelAreaPos(U3dModAreaPos MAP) (defined in U3dModel)U3dModel
setModelAreaPos(U3dModAreaPos MAP) (defined in U3dModel)U3dModel
U3dModel(U3dModAreaPos modAreaPos, U3dBox modelBox, U3dBoundInfoAr bounds, U3dBodyInfoAr bodies, U3dProgress *prg=0x0)U3dModel
U3dModel(U3dModAreaPos modAreaPos, U3dBox modelBox, U3d1dModBodyInfoAr mod1dBodies, U3dProgress *prg=0x0)U3dModel
U3dModel(U3dModel *, U3dProgress *prg=0x0)U3dModel
U3dModel(U3dModAreaPos modAreaPos, U3dBox modelBox, U3dBoundInfoAr bounds, U3dBodyInfoAr bodies, U3dProgress *prg=0x0)U3dModel
U3dModel(U3dModAreaPos modAreaPos, U3dBox modelBox, U3d1dModBodyInfoAr mod1dBodies, U3dProgress *prg=0x0)U3dModel
U3dModel(U3dModel *, U3dProgress *prg=0x0)U3dModel
U3dModelExport(char *, U3dModel *, char *, U3dProgress *)U3dModelfriend
U3dModelExport(char *, U3dModel *, char *, U3dProgress *)U3dModelfriend
U3dModelLoadUnivers (defined in U3dModel)U3dModelfriend
U3dModelSaveUnivers (defined in U3dModel)U3dModelfriend
~U3dModel() (defined in U3dModel)U3dModel
~U3dModel() (defined in U3dModel)U3dModel