![]() |
UNIVERS
15.3
UNIVERS base processing software API
|
This is the complete list of members for U3dMigr, including all inherited members.
| accessMigrCube() (defined in U3dMigr) | U3dMigr | inline |
| accessMigrCube() (defined in U3dMigr) | U3dMigr | inline |
| addIPInfo(MigrDataCube ip_data, IPCell *ip_info, int ip_cell_num) | U3dMigr | |
| addIPInfo(MigrDataCube ip_data, IPCell *ip_info, int ip_cell_num) | U3dMigr | |
| addRayPoint(U3dPoint p0, U3dRayPoint rp1, U3D_WAVE_TYPE wType, double dt) | U3dMigrRayShooter | protected |
| addRayPoint(U3dPoint p0, U3dRayPoint rp1, U3D_WAVE_TYPE wType, double dt) | U3dMigrRayShooter | protected |
| addRayPoint2D(int ind1_0, int ind2_0, int ind1_cur, int ind2_cur, int ind1_step, int ind2_step, double coord1_step, double coord2_step, double coord1_2_mul, double coord2_1_mul, double coord3_1_mul, double coord3_2_mul, int ind_const, U3dRayPoint rp0, int plane, U3D_WAVE_TYPE wt, double end_time) | U3dMigrRayShooter | protected |
| addRayPoint2D(int ind1_0, int ind2_0, int ind1_cur, int ind2_cur, int ind1_step, int ind2_step, double coord1_step, double coord2_step, double coord1_2_mul, double coord2_1_mul, double coord3_1_mul, double coord3_2_mul, int ind_const, U3dRayPoint rp0, int plane, U3D_WAVE_TYPE wt, double end_time) | U3dMigrRayShooter | protected |
| ARSFaceZonesAr typedef (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| ARSFaceZonesAr typedef (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| calcIntNeighPoints(U3dPoint p_int, double f, double az, U3dPoint &p0, U3dPoint &p1) (defined in U3dRayTracing) | U3dRayTracing | protected |
| calcIntNeighPoints(U3dPoint p_int, double f, double az, U3dPoint &p0, U3dPoint &p1) (defined in U3dRayTracing) | U3dRayTracing | protected |
| CalcIntParams(U3dRayPoint p, U3dPoint p0, int rtr, U3dPoint &p1) | U3dRayTracing | protected |
| CalcIntParams(U3dRayPoint p, U3dPoint p0, int rtr, U3dPoint &p1) | U3dRayTracing | protected |
| calcNhbCPlaneAngles(int faceId, int i0, int j0, int i_n0, int j_n0, int i_n1, int j_n1, int i_n2, int j_n2, float &stF, float &stAz) | U3dAbstractRayShooter | |
| calcNhbCPlaneAngles(int faceId, int i0, int j0, int i_n0, int j_n0, int i_n1, int j_n1, int i_n2, int j_n2, float &stF, float &stAz) | U3dAbstractRayShooter | |
| calcRTRCoeff(U3dRay *ray, int debug_level=0) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | |
| calculateImageBox() | U3dMigr | virtual |
| calculateImageBox() | U3dMigr | virtual |
| cdet4(dcomplex(*L4)[4]) | U3dRayDynCalculator | protected |
| checkConf(int i0, int j0, int faceId) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| checkConf(int confId, int i0, int j0, int faceId, int &conf_type) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| checkConf(int i0, int j0, int faceId) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| checkConf(int confId, int i0, int j0, int faceId, int &conf_type) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| checkConf1(int i0, int j0, int faceId) | U3dAbstractRayShooter | |
| checkConf1(int i0, int j0, int faceId) | U3dAbstractRayShooter | |
| checkConf2(int i0, int j0, int faceId) | U3dAbstractRayShooter | |
| checkConf2(int i0, int j0, int faceId) | U3dAbstractRayShooter | |
| checkConf3(int i0, int j0, int faceId, int &conf_type) | U3dAbstractRayShooter | |
| checkConf3(int i0, int j0, int faceId, int &conf_type) | U3dAbstractRayShooter | |
| checkConf4(int i0, int j0, int faceId) | U3dAbstractRayShooter | |
| checkConf4(int i0, int j0, int faceId) | U3dAbstractRayShooter | |
| checkConf5(int i0, int j0, int faceId) | U3dAbstractRayShooter | |
| checkConf5(int i0, int j0, int faceId) | U3dAbstractRayShooter | |
| checkConf6(int i0, int j0, int faceId) | U3dAbstractRayShooter | |
| checkConf6(int i0, int j0, int faceId) | U3dAbstractRayShooter | |
| checkFaceZone(int faceId, int zoneId, int conf, int &conf_type, int &resI, int &recJ) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| checkFaceZone(int faceId, int zoneId, int conf, int &conf_type, int &resI, int &recJ) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| checkNhbCell(int faceId, int i0, int j0) | U3dAbstractRayShooter | |
| checkNhbCell(int faceId, int i0, int j0) | U3dAbstractRayShooter | |
| cleanMigrChildren() (defined in U3dMigr) | U3dMigr | |
| cleanMigrChildren() (defined in U3dMigr) | U3dMigr | |
| cleanMigrCube() | U3dMigr | |
| cleanMigrCube() | U3dMigr | |
| compMigrGrid(MigrCell *grid1, int size1, MigrCell *grid2, int size2, int recId, IPCell *&ip_info, int &ip_cell_num, int i_beg=-1, int i_end=-1) | U3dMigr | |
| compMigrGrid(MigrCell *grid1, int size1, MigrCell *grid2, int size2, int recId, IPCell *&ip_info, int &ip_cell_num, int i_beg=-1, int i_end=-1) | U3dMigr | |
| coverConf(int confId, int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int conf_type) | U3dAbstractRayShooter | |
| coverConf(int confId, int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int conf_type) | U3dAbstractRayShooter | |
| coverNhbC1(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) | U3dAbstractRayShooter | |
| coverNhbC1(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) | U3dAbstractRayShooter | |
| coverNhbC2(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) | U3dAbstractRayShooter | |
| coverNhbC2(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) | U3dAbstractRayShooter | |
| coverNhbC3(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int conf_type) | U3dAbstractRayShooter | |
| coverNhbC3(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int conf_type) | U3dAbstractRayShooter | |
| coverNhbC4(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) | U3dAbstractRayShooter | |
| coverNhbC4(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) | U3dAbstractRayShooter | |
| coverNhbC5(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) | U3dAbstractRayShooter | |
| coverNhbC5(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) | U3dAbstractRayShooter | |
| coverNhbCCross(int faceId, int ni, int nj, U3dPoint p, U3dCodeAr c, int &resi, int &resj) | U3dAbstractRayShooter | |
| coverNhbCCross(int faceId, int ni, int nj, U3dPoint p, U3dCodeAr c, int &resi, int &resj) | U3dAbstractRayShooter | |
| coverNhbCSpiral(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) | U3dAbstractRayShooter | |
| coverNhbCSpiral(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c) | U3dAbstractRayShooter | |
| dl (defined in U3dRayTracing) | U3dRayTracing | protected |
| find2FilledNhbC3(int faceId, int i0, int j0, int conf_type, int &i_n0, int &j_n0, int &i_n1, int &j_n1) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| find2FilledNhbC3(int faceId, int i0, int j0, int conf_type, int &i_n0, int &j_n0, int &i_n1, int &j_n1) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| find3FilledNhbC4(int faceId, int i0, int j0, int &i_n0, int &j_n0, int &i_n1, int &j_n1, int &i_n2, int &j_n2) | U3dAbstractRayShooter | |
| find3FilledNhbC4(int faceId, int i0, int j0, int &i_n0, int &j_n0, int &i_n1, int &j_n1, int &i_n2, int &j_n2) | U3dAbstractRayShooter | |
| find3FilledNhbC5(int faceId, int i0, int j0, int &i_n0, int &j_n0, int &i_n1, int &j_n1, int &i_n2, int &j_n2) | U3dAbstractRayShooter | |
| find3FilledNhbC5(int faceId, int i0, int j0, int &i_n0, int &j_n0, int &i_n1, int &j_n1, int &i_n2, int &j_n2) | U3dAbstractRayShooter | |
| findCleanNhbCell(int faceId, int &i, int &j, int &filled_cells_num, int &shadow_cells_num) | U3dAbstractRayShooter | |
| findCleanNhbCell(int faceId, int &i, int &j, int &filled_cells_num, int &shadow_cells_num) | U3dAbstractRayShooter | |
| findFilledFaceNhbCell(U3dPoint p, int faceId, U3dCodeAr c, int &resI, int &resJ) | U3dAbstractRayShooter | |
| findFilledFaceNhbCell(U3dPoint p, int faceId, U3dCodeAr c, int &resI, int &resJ) | U3dAbstractRayShooter | |
| findFilledNhbCell(int faceId, int &i, int &j) | U3dAbstractRayShooter | |
| findFilledNhbCell(int faceId, int &i, int &j) | U3dAbstractRayShooter | |
| findNextCell(int faceId, int &condId, int &i, int &j, int &filled_cells_num, int &shadow_cells_num, int &conf_type, int debug_level=0) | U3dAbstractRayShooter | |
| findNextCell(int faceId, int &condId, int &i, int &j, int &filled_cells_num, int &shadow_cells_num, int &conf_type, int debug_level=0) | U3dAbstractRayShooter | |
| findNextCleanCell(int faceId, int &confId, int &resI, int &resJ, int &filled_cells_num, int &shadow_cells_num, int &conf_type, int debug_level=0) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| findNextCleanCell(int faceId, int &confId, int &resI, int &resJ, int &filled_cells_num, int &shadow_cells_num, int &conf_type, int debug_level=0) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| formFaceActiveZones(int faceId) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | inlinevirtual |
| formFaceActiveZones(int faceId) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | inlinevirtual |
| formMigrGrid(MigrCell *&grid, int &size) | U3dMigr | |
| formMigrGrid(MigrCell *&grid, int &size) | U3dMigr | |
| freeMigrCube() | U3dMigr | |
| freeMigrCube() | U3dMigr | |
| freeNormCube() | U3dMigr | |
| freeNormCube() | U3dMigr | |
| getA(double B, double sigma) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getAkiRichardsCoeff(int rtr_type, double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getAkiRichardsRDir(double f, double v0, double den0, double v1, double den1) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getAkiRichardsRPPup(double f0, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getAkiRichardsRPS(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1, bool up=true) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getAkiRichardsRPSdown(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getAkiRichardsRPSup(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getAkiRichardsRSPdown(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getAkiRichardsRSPup(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getAkiRichardsRSSup(double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getApproxCoeff(int rtr_type, double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getB(double vp0, double vp1, double R0) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getCellI(U3dPoint p, ushort &i) | U3dMigrRayShooter | inlineprotected |
| getCellI(U3dPoint p, ushort &i) | U3dMigrRayShooter | inlineprotected |
| getCellIJK(U3dPoint point, ushort &i, ushort &j, ushort &k) | U3dMigrRayShooter | protected |
| getCellIJK(U3dPoint point, ushort &i, ushort &j, ushort &k) | U3dMigrRayShooter | protected |
| getCellJ(U3dPoint p, ushort &j) | U3dMigrRayShooter | inlineprotected |
| getCellJ(U3dPoint p, ushort &j) | U3dMigrRayShooter | inlineprotected |
| getCellK(U3dPoint p, ushort &k) | U3dMigrRayShooter | inlineprotected |
| getCellK(U3dPoint p, ushort &k) | U3dMigrRayShooter | inlineprotected |
| getCellStatus(int i, int j, int faceId) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| getCellStatus(int i, int j, int faceId) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| getEndPoint(U3dPoint p0, U3dPoint &p1) | U3dRayTracing | protected |
| getEndPoint(U3dPoint p0, U3dPoint &p1) | U3dRayTracing | protected |
| getFaceCell(int i, int j, int faceId) | U3dMigrRayShooter | protected |
| getFaceCell(int i, int j, int faceId) | U3dMigrRayShooter | protected |
| getFaceCellIJ(U3dRay *r, int faceId, int &i, int &j) | U3dMigrRayShooter | protected |
| getFaceCellIJ(U3dRay *r, int faceId, int &i, int &j) | U3dMigrRayShooter | protected |
| U3dAbstractRayShooter::getFaceCellIJ(U3dPoint p, int faceId, int &i, int &j) | U3dAbstractRayShooter | inlinevirtual |
| getFaceCellStAz(int i, int j, int faceId) | U3dMigrRayShooter | protectedvirtual |
| getFaceCellStAz(int i, int j, int faceId) | U3dMigrRayShooter | protectedvirtual |
| getFaceCellStF(int i, int j, int faceId) | U3dMigrRayShooter | protectedvirtual |
| getFaceCellStF(int i, int j, int faceId) | U3dMigrRayShooter | protectedvirtual |
| getFaceCellT(int i, int j, int faceId) | U3dMigrRayShooter | protectedvirtual |
| getFaceCellT(int i, int j, int faceId) | U3dMigrRayShooter | protectedvirtual |
| getFaceId(U3dRay *r) | U3dMigrRayShooter | protectedvirtual |
| getFaceId(U3dRay *r) | U3dMigrRayShooter | protectedvirtual |
| getFaceIMax(int faceId) | U3dMigrRayShooter | protectedvirtual |
| getFaceIMax(int faceId) | U3dMigrRayShooter | protectedvirtual |
| getFaceJMax(int faceId) | U3dMigrRayShooter | protectedvirtual |
| getFaceJMax(int faceId) | U3dMigrRayShooter | protectedvirtual |
| getImageBox() (defined in U3dMigrRayShooter) | U3dMigrRayShooter | inline |
| getImageBox() (defined in U3dMigrRayShooter) | U3dMigrRayShooter | inline |
| getIMax() | U3dMigr | |
| getIMax() | U3dMigr | |
| getIPValue(const IPCell &ip_cell) | U3dMigr | |
| getIPValue(const IPCell &ip_cell) | U3dMigr | |
| getJMax() | U3dMigr | |
| getJMax() | U3dMigr | |
| getKMax() | U3dMigr | |
| getKMax() | U3dMigr | |
| getMigrCube(U3dPoint p, U3D_WAVE_TYPE wType) | U3dMigr | |
| getMigrCube(U3dPoint p, U3D_WAVE_TYPE wType) | U3dMigr | |
| getMigrCubeDummy(U3dPoint p, U3D_WAVE_TYPE wType) | U3dMigr | |
| getMigrCubeDummy(U3dPoint p, U3D_WAVE_TYPE wType) | U3dMigr | |
| getMigrCubeRec(int recNum, MigrCell *&cube, int &size) | U3dMigr | |
| getMigrCubeRec(int recNum, MigrCell *&cube, int &size) | U3dMigr | |
| getMigrCubeSP(int sp_num, MigrCell *&cube, int &size) | U3dMigr | |
| getMigrCubeSP(int sp_num, MigrCell *&cube, int &size) | U3dMigr | |
| getModel() const | U3dRayTracing | inline |
| getModel() const | U3dRayTracing | inline |
| getPoissonsRatio(double vp, double vs) | U3dRayDynCalculator | protected |
| getR0(double vp0, double vp1, double den0, double den1) | U3dRayDynCalculator | protected |
| getReady() | U3dMigr | |
| getReady() | U3dMigr | |
| getRTRType(U3D_WAVE_TYPE wt0, U3D_WAVE_TYPE wt1) | U3dRayDynCalculator | protected |
| getSeis() | U3dMigr | |
| getSeis() | U3dMigr | |
| getShueyCoeff(int rtr_type, double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getShueyRDir(double f, double v0, double den0, double v1, double den1) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getShueyRPPup(double f0, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getShueyRPSdown(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getShueyRPSup(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getShueyRSPdown(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getShueyRSPup(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getShueyRSSup(double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| getSteps(float &step_x, float &step_y, float &step_z) | U3dMigr | |
| getSteps(float &step_x, float &step_y, float &step_z) | U3dMigr | |
| getTime(U3dPoint p0, U3dPoint p1, double v0) | U3dRayTracing | protected |
| getTime(U3dPoint p0, U3dPoint p1, double v0) | U3dRayTracing | protected |
| getZoeppritzCoeff(double p1, U3D_WAVE_TYPE wt1, U3D_WAVE_TYPE wt2, bool transfer, double ro1, double vp1, double vs1, double ro2, double vp2, double vs2) | U3dRayDynCalculator | protected |
| initMigrCube(ushort imx, ushort jmx, ushort kmx) | U3dMigr | |
| initMigrCube(ushort imx, ushort jmx, ushort kmx) | U3dMigr | |
| intersectCellTriangles(const U3dGridCell *cell, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) (defined in U3dRayTracing) | U3dRayTracing | protected |
| intersectCellTriangles(const U3dGridCell *cell, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) (defined in U3dRayTracing) | U3dRayTracing | protected |
| isFaceCellClean(int i, int j, int faceId) | U3dAbstractRayShooter | |
| isFaceCellClean(int i, int j, int faceId) | U3dAbstractRayShooter | |
| isFaceCellFilled(int i, int j, int faceId) | U3dAbstractRayShooter | |
| isFaceCellFilled(int i, int j, int faceId) | U3dAbstractRayShooter | |
| isFaceCellShadowed(int i, int j, int faceId) | U3dAbstractRayShooter | |
| isFaceCellShadowed(int i, int j, int faceId) | U3dAbstractRayShooter | |
| loadSPTraces(int spId) (defined in U3dMigr) | U3dMigr | |
| loadSPTraces(int spId) (defined in U3dMigr) | U3dMigr | |
| m_coeff_type (defined in U3dRayDynCalculator) | U3dRayDynCalculator | protected |
| m_curSP | U3dMigrRayShooter | protected |
| m_curStAz | U3dMigrRayShooter | protected |
| m_curStF | U3dMigrRayShooter | protected |
| m_face_active_zones (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| m_i_max | U3dMigrRayShooter | protected |
| m_imageBox (defined in U3dMigrRayShooter) | U3dMigrRayShooter | protected |
| m_j_max | U3dMigrRayShooter | protected |
| m_k_max | U3dMigrRayShooter | protected |
| m_migr_cube | U3dMigrRayShooter | protected |
| m_model | U3dRayTracing | protected |
| m_modelBox | U3dRayTracing | protected |
| m_stepX | U3dMigrRayShooter | protected |
| m_stepY | U3dMigrRayShooter | protected |
| m_stepZ | U3dMigrRayShooter | protected |
| markCell(ushort i, ushort j, ushort k, double f, double az, double t) | U3dMigrRayShooter | protected |
| markCell(ushort i, ushort j, ushort k, double f, double az, double t) | U3dMigrRayShooter | protected |
| prepareSecondStage() | U3dMigr | |
| prepareSecondStage() | U3dMigr | |
| prepareThirdStage() | U3dMigr | |
| prepareThirdStage() | U3dMigr | |
| printCellNhbC(int i0, int j0, int faceId, int nhb_num=7) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| printCellNhbC(int i0, int j0, int faceId, int nhb_num=7) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| printConfCell(int i0, int j0, int faceId, int confId=3) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| printConfCell(int i0, int j0, int faceId, int confId=3) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| processNeighbourCells(const U3dGridCell *cell1, const U3dGridCell *cell2, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) (defined in U3dRayTracing) | U3dRayTracing | protected |
| processNeighbourCells(const U3dGridCell *cell1, const U3dGridCell *cell2, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) (defined in U3dRayTracing) | U3dRayTracing | protected |
| rayShoot(U3dPoint startP, double f, double az, U3dCodeAr rCode, bool waySave) | U3dMigrRayShooter | virtual |
| rayShoot(U3dPoint startP, double f, double az, U3dCodeAr rCode, bool waySave) | U3dMigrRayShooter | virtual |
| rayStep(U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, int &bn1, int &bn2, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false) (defined in U3dRayTracing) | U3dRayTracing | protected |
| rayStep(U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, int &bn1, int &bn2, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false) (defined in U3dRayTracing) | U3dRayTracing | protected |
| RayStep(U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false) | U3dRayTracing | protected |
| RayStep(U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false) | U3dRayTracing | protected |
| recalculateIPGrid(MigrDataCube ip_data) | U3dMigr | |
| recalculateIPGrid(MigrDataCube ip_data) | U3dMigr | |
| setCurrentStartAngles(U3dPoint sp, double f, double az) | U3dMigrRayShooter | protected |
| setCurrentStartAngles(U3dPoint sp, double f, double az) | U3dMigrRayShooter | protected |
| setShadowedFlag(int i, int j, int faceId) | U3dMigrRayShooter | protectedvirtual |
| setShadowedFlag(int i, int j, int faceId) | U3dMigrRayShooter | protectedvirtual |
| shootNcheckPh1(int faceId, U3dPoint p, float f, float az, int ni, int nj, U3dCodeAr c, int &resI, int &resJ) | U3dAbstractRayShooter | |
| shootNcheckPh1(int faceId, U3dPoint p, float f, float az, int ni, int nj, U3dCodeAr c, int &resI, int &resJ) | U3dAbstractRayShooter | |
| shootNcheckPh2(int faceId, U3dPoint p, float f, float az, int i0, int j0, U3dCodeAr c, int &resI, int &resJ) | U3dAbstractRayShooter | |
| shootNcheckPh2(int faceId, U3dPoint p, float f, float az, int i0, int j0, U3dCodeAr c, int &resI, int &resJ) | U3dAbstractRayShooter | |
| shootNhbC2Cross(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int i_n0, int j_n0, int i_n1, int j_n1) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| shootNhbC2Cross(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int i_n0, int j_n0, int i_n1, int j_n1) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| snellius(double vin, double teta0, double az, double vout, int rtr, double iAngle, double iAz, double &teta1, double &az1) | U3dRayTracing | |
| snellius(double vin, double teta0, double az, double vout, int rtr, double iAngle, double iAz, double &teta1, double &az1) | U3dRayTracing | |
| startTimer() (defined in U3dMigr) | U3dMigr | inline |
| startTimer() (defined in U3dMigr) | U3dMigr | inline |
| stepOnChord(double k, double fK, double azK, double df, double vel, U3dRayPoint rp0, U3dRayPoint &rp1) (defined in U3dRayTracing) | U3dRayTracing | protected |
| stepOnChord(double k, double fK, double azK, double df, double vel, U3dRayPoint rp0, U3dRayPoint &rp1) (defined in U3dRayTracing) | U3dRayTracing | protected |
| stepOnRay(U3dRayPoint p1, U3dRayPoint &p2, double df, U3D_WAVE_TYPE vPS, bool prevInt, double &vel) (defined in U3dRayTracing) | U3dRayTracing | protected |
| stepOnRay(U3dRayPoint p1, U3dRayPoint &p2, double df, U3D_WAVE_TYPE vPS, bool prevInt, double &vel) (defined in U3dRayTracing) | U3dRayTracing | protected |
| stopTimer(time_t beg, const char *message) (defined in U3dMigr) | U3dMigr | inline |
| stopTimer(time_t beg, const char *message) (defined in U3dMigr) | U3dMigr | inline |
| testRayShoot(U3dPoint startP, double f, double az, U3dCodeAr rCode, bool waySave) (defined in U3dMigr) | U3dMigr | inline |
| testRayShoot(U3dPoint startP, double f, double az, U3dCodeAr rCode, bool waySave) (defined in U3dMigr) | U3dMigr | inline |
| U3dAbstractRayShooter(U3dModel *mod3d, URayReflCoefType coeff_type=ZOEPPRITZ) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| U3dAbstractRayShooter(U3dModel *mod3d, U3dReflCoefType coeff_type=ZOEPPRITZ) (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | |
| U3dMigr(U3dModel *model, U3dAbstractSeis *seis, float stpX, float stpY, float stpZ, double dfe, double mAngle, U3D_MIGR_TYPE mt, bool slave=true) (defined in U3dMigr) | U3dMigr | |
| U3dMigr(U3dModel *model, U3dAbstractSeis *seis, float stpX, float stpY, float stpZ, double dfe, double mAngle, U3D_MIGR_TYPE mt, bool slave=true) (defined in U3dMigr) | U3dMigr | |
| U3dMigrRayShooter(U3dModel *mod3d, URayReflCoefType coeff_type=ZOEPPRITZ) (defined in U3dMigrRayShooter) | U3dMigrRayShooter | |
| U3dMigrRayShooter(U3dModel *mod3d, U3dReflCoefType coeff_type=ZOEPPRITZ) (defined in U3dMigrRayShooter) | U3dMigrRayShooter | |
| U3dRayDynCalculator(U3dModel *mod3d, URayReflCoefType coeff_type=ZOEPPRITZ) (defined in U3dRayDynCalculator) | U3dRayDynCalculator | |
| U3dRayTracing(U3dModel *mod3d) (defined in U3dRayTracing) | U3dRayTracing | |
| U3dRayTracing(U3dModel *mod3d) (defined in U3dRayTracing) | U3dRayTracing | |
| ~U3dAbstractRayShooter() (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | inlinevirtual |
| ~U3dAbstractRayShooter() (defined in U3dAbstractRayShooter) | U3dAbstractRayShooter | inlinevirtual |
| ~U3dMigr() (defined in U3dMigr) | U3dMigr | |
| ~U3dMigr() (defined in U3dMigr) | U3dMigr | |
| ~U3dRayDynCalculator() (defined in U3dRayDynCalculator) | U3dRayDynCalculator | inline |
| ~U3dRayTracing() (defined in U3dRayTracing) | U3dRayTracing | virtual |
| ~U3dRayTracing() (defined in U3dRayTracing) | U3dRayTracing | virtual |
1.8.5