UNIVERS  15.3
UNIVERS base processing software API
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U3dAbstractRayShooter Member List

This is the complete list of members for U3dAbstractRayShooter, including all inherited members.

ARSFaceZonesAr typedef (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
ARSFaceZonesAr typedef (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
calcIntNeighPoints(U3dPoint p_int, double f, double az, U3dPoint &p0, U3dPoint &p1) (defined in U3dRayTracing)U3dRayTracingprotected
calcIntNeighPoints(U3dPoint p_int, double f, double az, U3dPoint &p0, U3dPoint &p1) (defined in U3dRayTracing)U3dRayTracingprotected
CalcIntParams(U3dRayPoint p, U3dPoint p0, int rtr, U3dPoint &p1)U3dRayTracingprotected
CalcIntParams(U3dRayPoint p, U3dPoint p0, int rtr, U3dPoint &p1)U3dRayTracingprotected
calcNhbCPlaneAngles(int faceId, int i0, int j0, int i_n0, int j_n0, int i_n1, int j_n1, int i_n2, int j_n2, float &stF, float &stAz)U3dAbstractRayShooter
calcNhbCPlaneAngles(int faceId, int i0, int j0, int i_n0, int j_n0, int i_n1, int j_n1, int i_n2, int j_n2, float &stF, float &stAz)U3dAbstractRayShooter
calcRTRCoeff(U3dRay *ray, int debug_level=0) (defined in U3dRayDynCalculator)U3dRayDynCalculator
cdet4(dcomplex(*L4)[4])U3dRayDynCalculatorprotected
checkConf(int i0, int j0, int faceId) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
checkConf(int confId, int i0, int j0, int faceId, int &conf_type) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
checkConf(int i0, int j0, int faceId) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
checkConf(int confId, int i0, int j0, int faceId, int &conf_type) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
checkConf1(int i0, int j0, int faceId)U3dAbstractRayShooter
checkConf1(int i0, int j0, int faceId)U3dAbstractRayShooter
checkConf2(int i0, int j0, int faceId)U3dAbstractRayShooter
checkConf2(int i0, int j0, int faceId)U3dAbstractRayShooter
checkConf3(int i0, int j0, int faceId, int &conf_type)U3dAbstractRayShooter
checkConf3(int i0, int j0, int faceId, int &conf_type)U3dAbstractRayShooter
checkConf4(int i0, int j0, int faceId)U3dAbstractRayShooter
checkConf4(int i0, int j0, int faceId)U3dAbstractRayShooter
checkConf5(int i0, int j0, int faceId)U3dAbstractRayShooter
checkConf5(int i0, int j0, int faceId)U3dAbstractRayShooter
checkConf6(int i0, int j0, int faceId)U3dAbstractRayShooter
checkConf6(int i0, int j0, int faceId)U3dAbstractRayShooter
checkFaceZone(int faceId, int zoneId, int conf, int &conf_type, int &resI, int &recJ) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
checkFaceZone(int faceId, int zoneId, int conf, int &conf_type, int &resI, int &recJ) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
checkNhbCell(int faceId, int i0, int j0)U3dAbstractRayShooter
checkNhbCell(int faceId, int i0, int j0)U3dAbstractRayShooter
coverConf(int confId, int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int conf_type)U3dAbstractRayShooter
coverConf(int confId, int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int conf_type)U3dAbstractRayShooter
coverNhbC1(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverNhbC1(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverNhbC2(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverNhbC2(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverNhbC3(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int conf_type)U3dAbstractRayShooter
coverNhbC3(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int conf_type)U3dAbstractRayShooter
coverNhbC4(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverNhbC4(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverNhbC5(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverNhbC5(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverNhbCCross(int faceId, int ni, int nj, U3dPoint p, U3dCodeAr c, int &resi, int &resj)U3dAbstractRayShooter
coverNhbCCross(int faceId, int ni, int nj, U3dPoint p, U3dCodeAr c, int &resi, int &resj)U3dAbstractRayShooter
coverNhbCSpiral(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
coverNhbCSpiral(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c)U3dAbstractRayShooter
dl (defined in U3dRayTracing)U3dRayTracingprotected
find2FilledNhbC3(int faceId, int i0, int j0, int conf_type, int &i_n0, int &j_n0, int &i_n1, int &j_n1) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
find2FilledNhbC3(int faceId, int i0, int j0, int conf_type, int &i_n0, int &j_n0, int &i_n1, int &j_n1) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
find3FilledNhbC4(int faceId, int i0, int j0, int &i_n0, int &j_n0, int &i_n1, int &j_n1, int &i_n2, int &j_n2)U3dAbstractRayShooter
find3FilledNhbC4(int faceId, int i0, int j0, int &i_n0, int &j_n0, int &i_n1, int &j_n1, int &i_n2, int &j_n2)U3dAbstractRayShooter
find3FilledNhbC5(int faceId, int i0, int j0, int &i_n0, int &j_n0, int &i_n1, int &j_n1, int &i_n2, int &j_n2)U3dAbstractRayShooter
find3FilledNhbC5(int faceId, int i0, int j0, int &i_n0, int &j_n0, int &i_n1, int &j_n1, int &i_n2, int &j_n2)U3dAbstractRayShooter
findCleanNhbCell(int faceId, int &i, int &j, int &filled_cells_num, int &shadow_cells_num)U3dAbstractRayShooter
findCleanNhbCell(int faceId, int &i, int &j, int &filled_cells_num, int &shadow_cells_num)U3dAbstractRayShooter
findFilledFaceNhbCell(U3dPoint p, int faceId, U3dCodeAr c, int &resI, int &resJ)U3dAbstractRayShooter
findFilledFaceNhbCell(U3dPoint p, int faceId, U3dCodeAr c, int &resI, int &resJ)U3dAbstractRayShooter
findFilledNhbCell(int faceId, int &i, int &j)U3dAbstractRayShooter
findFilledNhbCell(int faceId, int &i, int &j)U3dAbstractRayShooter
findNextCell(int faceId, int &condId, int &i, int &j, int &filled_cells_num, int &shadow_cells_num, int &conf_type, int debug_level=0)U3dAbstractRayShooter
findNextCell(int faceId, int &condId, int &i, int &j, int &filled_cells_num, int &shadow_cells_num, int &conf_type, int debug_level=0)U3dAbstractRayShooter
findNextCleanCell(int faceId, int &confId, int &resI, int &resJ, int &filled_cells_num, int &shadow_cells_num, int &conf_type, int debug_level=0) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
findNextCleanCell(int faceId, int &confId, int &resI, int &resJ, int &filled_cells_num, int &shadow_cells_num, int &conf_type, int debug_level=0) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
formFaceActiveZones(int faceId) (defined in U3dAbstractRayShooter)U3dAbstractRayShooterinlinevirtual
formFaceActiveZones(int faceId) (defined in U3dAbstractRayShooter)U3dAbstractRayShooterinlinevirtual
getA(double B, double sigma) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsCoeff(int rtr_type, double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRDir(double f, double v0, double den0, double v1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRPPup(double f0, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRPS(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1, bool up=true) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRPSdown(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRPSup(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRSPdown(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRSPup(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getAkiRichardsRSSup(double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getApproxCoeff(int rtr_type, double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getB(double vp0, double vp1, double R0) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getCellStatus(int i, int j, int faceId) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
getCellStatus(int i, int j, int faceId) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
getEndPoint(U3dPoint p0, U3dPoint &p1)U3dRayTracingprotected
getEndPoint(U3dPoint p0, U3dPoint &p1)U3dRayTracingprotected
getFaceCellIJ(U3dPoint p, int faceId, int &i, int &j)U3dAbstractRayShooterinlinevirtual
getFaceCellIJ(U3dPoint p, int faceId, int &i, int &j)U3dAbstractRayShooterinlinevirtual
getFaceCellStAz(int i, int j, int faceId)U3dAbstractRayShooterinlinevirtual
getFaceCellStAz(int i, int j, int faceId)U3dAbstractRayShooterinlinevirtual
getFaceCellStF(int i, int j, int faceId)U3dAbstractRayShooterinlinevirtual
getFaceCellStF(int i, int j, int faceId)U3dAbstractRayShooterinlinevirtual
getFaceCellT(int i, int j, int faceId)U3dAbstractRayShooterinlinevirtual
getFaceCellT(int i, int j, int faceId)U3dAbstractRayShooterinlinevirtual
getFaceId(U3dRay *r)U3dAbstractRayShooterinlinevirtual
getFaceId(U3dRay *r)U3dAbstractRayShooterinlinevirtual
getFaceIMax(int faceId)U3dAbstractRayShooterinlinevirtual
getFaceIMax(int faceId)U3dAbstractRayShooterinlinevirtual
getFaceJMax(int faceId)U3dAbstractRayShooterinlinevirtual
getFaceJMax(int faceId)U3dAbstractRayShooterinlinevirtual
getModel() const U3dRayTracinginline
getModel() const U3dRayTracinginline
getPoissonsRatio(double vp, double vs)U3dRayDynCalculatorprotected
getR0(double vp0, double vp1, double den0, double den1)U3dRayDynCalculatorprotected
getRTRType(U3D_WAVE_TYPE wt0, U3D_WAVE_TYPE wt1)U3dRayDynCalculatorprotected
getShueyCoeff(int rtr_type, double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRDir(double f, double v0, double den0, double v1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRPPup(double f0, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRPSdown(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRPSup(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRSPdown(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRSPup(double f0, double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getShueyRSSup(double f1, double vp0, double vs0, double den0, double vp1, double vs1, double den1) (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
getTime(U3dPoint p0, U3dPoint p1, double v0)U3dRayTracingprotected
getTime(U3dPoint p0, U3dPoint p1, double v0)U3dRayTracingprotected
getZoeppritzCoeff(double p1, U3D_WAVE_TYPE wt1, U3D_WAVE_TYPE wt2, bool transfer, double ro1, double vp1, double vs1, double ro2, double vp2, double vs2)U3dRayDynCalculatorprotected
intersectCellTriangles(const U3dGridCell *cell, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) (defined in U3dRayTracing)U3dRayTracingprotected
intersectCellTriangles(const U3dGridCell *cell, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) (defined in U3dRayTracing)U3dRayTracingprotected
isFaceCellClean(int i, int j, int faceId)U3dAbstractRayShooter
isFaceCellClean(int i, int j, int faceId)U3dAbstractRayShooter
isFaceCellFilled(int i, int j, int faceId)U3dAbstractRayShooter
isFaceCellFilled(int i, int j, int faceId)U3dAbstractRayShooter
isFaceCellShadowed(int i, int j, int faceId)U3dAbstractRayShooter
isFaceCellShadowed(int i, int j, int faceId)U3dAbstractRayShooter
m_coeff_type (defined in U3dRayDynCalculator)U3dRayDynCalculatorprotected
m_face_active_zones (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
m_modelU3dRayTracingprotected
m_modelBoxU3dRayTracingprotected
printCellNhbC(int i0, int j0, int faceId, int nhb_num=7) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
printCellNhbC(int i0, int j0, int faceId, int nhb_num=7) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
printConfCell(int i0, int j0, int faceId, int confId=3) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
printConfCell(int i0, int j0, int faceId, int confId=3) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
processNeighbourCells(const U3dGridCell *cell1, const U3dGridCell *cell2, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) (defined in U3dRayTracing)U3dRayTracingprotected
processNeighbourCells(const U3dGridCell *cell1, const U3dGridCell *cell2, U3dPoint p1, U3dPoint p2, U3dPoint &ip, int &iBoundNum, double &iAngle, double &iAz, int debug_level=0) (defined in U3dRayTracing)U3dRayTracingprotected
rayShoot(U3dPoint startP, double f, double az, U3dCodeAr rCode, bool waySave=false)U3dRayTracingvirtual
rayShoot(U3dPoint startP, double f, double az, U3dCodeAr rCode, bool waySave=false)U3dRayTracingvirtual
rayStep(U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, int &bn1, int &bn2, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false) (defined in U3dRayTracing)U3dRayTracingprotected
rayStep(U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, int &bn1, int &bn2, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false) (defined in U3dRayTracing)U3dRayTracingprotected
RayStep(U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false)U3dRayTracingprotected
RayStep(U3dRayPoint &rp, double df, double &dt, double &iAngle, double &iAz, double &iCurvity, int &iBoundNum, U3D_WAVE_TYPE vPS, bool prevInt, bool noIntersect=false)U3dRayTracingprotected
setShadowedFlag(int i, int j, int faceId)U3dAbstractRayShooterinlinevirtual
setShadowedFlag(int i, int j, int faceId)U3dAbstractRayShooterinlinevirtual
shootNcheckPh1(int faceId, U3dPoint p, float f, float az, int ni, int nj, U3dCodeAr c, int &resI, int &resJ)U3dAbstractRayShooter
shootNcheckPh1(int faceId, U3dPoint p, float f, float az, int ni, int nj, U3dCodeAr c, int &resI, int &resJ)U3dAbstractRayShooter
shootNcheckPh2(int faceId, U3dPoint p, float f, float az, int i0, int j0, U3dCodeAr c, int &resI, int &resJ)U3dAbstractRayShooter
shootNcheckPh2(int faceId, U3dPoint p, float f, float az, int i0, int j0, U3dCodeAr c, int &resI, int &resJ)U3dAbstractRayShooter
shootNhbC2Cross(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int i_n0, int j_n0, int i_n1, int j_n1) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
shootNhbC2Cross(int faceId, int i0, int j0, U3dPoint p, U3dCodeAr c, int i_n0, int j_n0, int i_n1, int j_n1) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
snellius(double vin, double teta0, double az, double vout, int rtr, double iAngle, double iAz, double &teta1, double &az1)U3dRayTracing
snellius(double vin, double teta0, double az, double vout, int rtr, double iAngle, double iAz, double &teta1, double &az1)U3dRayTracing
stepOnChord(double k, double fK, double azK, double df, double vel, U3dRayPoint rp0, U3dRayPoint &rp1) (defined in U3dRayTracing)U3dRayTracingprotected
stepOnChord(double k, double fK, double azK, double df, double vel, U3dRayPoint rp0, U3dRayPoint &rp1) (defined in U3dRayTracing)U3dRayTracingprotected
stepOnRay(U3dRayPoint p1, U3dRayPoint &p2, double df, U3D_WAVE_TYPE vPS, bool prevInt, double &vel) (defined in U3dRayTracing)U3dRayTracingprotected
stepOnRay(U3dRayPoint p1, U3dRayPoint &p2, double df, U3D_WAVE_TYPE vPS, bool prevInt, double &vel) (defined in U3dRayTracing)U3dRayTracingprotected
U3dAbstractRayShooter(U3dModel *mod3d, URayReflCoefType coeff_type=ZOEPPRITZ) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
U3dAbstractRayShooter(U3dModel *mod3d, U3dReflCoefType coeff_type=ZOEPPRITZ) (defined in U3dAbstractRayShooter)U3dAbstractRayShooter
U3dRayDynCalculator(U3dModel *mod3d, URayReflCoefType coeff_type=ZOEPPRITZ) (defined in U3dRayDynCalculator)U3dRayDynCalculator
U3dRayTracing(U3dModel *mod3d) (defined in U3dRayTracing)U3dRayTracing
U3dRayTracing(U3dModel *mod3d) (defined in U3dRayTracing)U3dRayTracing
~U3dAbstractRayShooter() (defined in U3dAbstractRayShooter)U3dAbstractRayShooterinlinevirtual
~U3dAbstractRayShooter() (defined in U3dAbstractRayShooter)U3dAbstractRayShooterinlinevirtual
~U3dRayDynCalculator() (defined in U3dRayDynCalculator)U3dRayDynCalculatorinline
~U3dRayTracing() (defined in U3dRayTracing)U3dRayTracingvirtual
~U3dRayTracing() (defined in U3dRayTracing)U3dRayTracingvirtual